Just watched a commercial for Playstation 2

FrigidNDEditing wrote on 12/15/2004, 8:33 PM
I just a saw a commercial for Kill Zone on TV (good thing I've got TIVO or I wouldn't have ever remembered the name) and they used an "dust and scratches" filter on it, but they also did it in 16:9. I noticed that they made (in my mind) a pretty hefty mistake, They must have applied the FX after making it 16:9 but on a Full 4:3 scale. The effect went into the black bars top and bottom.
Just thought I'd mention something about it, does vegas do the same thing and apply it to the whole of the scene or just to the video signal, and does it matter if it's shot in 16:9 originally or if it's converted down later?

I don't have a true 16:9 to check it on.

Comments

Spot|DSE wrote on 12/15/2004, 9:04 PM
Could be they did this deliberately. I'd guess for this product, it was done on purpose. Usually FX don't go into the letterbox areas, but sometimes, creatives do this on purpose. I've seen a few letter boxed films where they deliberately fly objects past the letterbox in a preview to make a point, or to stand a character/object "outside the box" as it were.
FrigidNDEditing wrote on 12/15/2004, 10:06 PM
I've seen that stuff too, but it didn't seem to me like it was a very good decision, if I thought it was a mistake rather than an intentional thing. (Just my opinion)
TheHappyFriar wrote on 12/16/2004, 5:36 AM
i'd say that unless the game supports 16:9, they didn't intend to (but it's a big mistake to let on the air, but then again, nobody probley cares about something like that. The target demigraphic i mean).

They probley put black bars on top of hte footage & applied the evveft to everything. I've seen other stuff like that (i can tell when a commrecial is useing a premiere "old film" look because it's really uniform & predicatble compared to others).