I guess I'm way late,
but how about After Effects-like mask modes ( None, Add, Subtract, Intersect and Difference) for the bezier masking tool, which would allow you to generate and refine complex paths through Boolean-like operations-- similar also to Illustrator's pathfinder operations, used to combine shapes or cut out shapes with other shapes.
I guess we do have a kind of Subtract-- if you assign one mask as Positive and then a mask within that one Negative-- but...How might Vegas's version of Bez Masking go WAY beyond AE's and Illustrator's,sted of just playing catch up (sso easy for a non-programmer to say , eh?)--But nonetheless, Now that'd take some out of the box thinking, Ya! I can almost smell it-- it's there...somehow...
gnight and bestx3,
bt
but how about After Effects-like mask modes ( None, Add, Subtract, Intersect and Difference) for the bezier masking tool, which would allow you to generate and refine complex paths through Boolean-like operations-- similar also to Illustrator's pathfinder operations, used to combine shapes or cut out shapes with other shapes.
I guess we do have a kind of Subtract-- if you assign one mask as Positive and then a mask within that one Negative-- but...How might Vegas's version of Bez Masking go WAY beyond AE's and Illustrator's,sted of just playing catch up (sso easy for a non-programmer to say , eh?)--But nonetheless, Now that'd take some out of the box thinking, Ya! I can almost smell it-- it's there...somehow...
gnight and bestx3,
bt