Lock position of clips but still be able to split and trim.

Ian_S wrote on 11/12/2024, 6:26 AM

I think this has been raised a number of times before, but I just wondered if anyone has any workflow tips.

As a filler in between corporate jobs, I make a decent living out of shooting and editing performance videos, from small dance academies and schools to large scale amateur productions. I usually use two cameras, sometimes three, and I record audio separately into a field recorder, as well as taking a feed from the sound desk where possible. I use Pluraleyes to sync the media (although when my subscription runs out in January I'll be looking at alternatives, as I refuse to pay over £80 PER MONTH for just that one tool that I use from the Red Giant collection. (I'm not anti-subscription, just anti-silly-subscription).

Anyway, all that said, I have become quite adept at managing long form projects such as this, but I can't help thinking there has got to be an easier way! At the moment, I use group and ungroup frquently, together with Vegasaur's Select Events utility to shunt groups of clips around. My issue is that once sync'd up, I don't want the events to move on the timeline BUT I do want to be able to trim events, so I have a static camera angle at the bottom of the stack and two or three additional camera angles above that I can trim to usable parts where necessary. The way things are now, it is too easy to inadvertently nudge a clip elsewhere on the timeline, and not discover it until after a two hour render, and the only way to lock the clips to the timeline then prevents you from further editing, such as splitting and changing the length etc.

How are people achieving this kind of thing now, and are there any safeguards against accidental nudging that you can suggest? Or am I doing it the only way possible? I've been doing it this way for so many years that I can't see beyond my currently workflow. I'm always happy to learn a better way.

Cheers!

Vegas Pro v22 (started with v2 or 3, can't remember!)

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

Comments

jetdv wrote on 11/12/2024, 7:39 AM

You *could* use nested VEG files. Make each section a separate VEG file and then combine the VEG files for the final result.

Ian_S wrote on 11/12/2024, 7:43 AM

Now that's a very interesting suggestion! For dance recital type projects that could work - less so for full length plays etc. I confess I have shied away from nested VEG projects. My experience in the very early days was less than positive (Vegas 5? 6?). I'm sure it's come along though, so I will explore. Thanks Edward.

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

rraud wrote on 11/12/2024, 9:14 AM

Going back to the audio only Vegas 1 beta, I have many times inadvertently nudged an event out of sync, I have many times requested a way to lock an event to the timeline without locking all the other event's parameter.. The same with multiple audio side-chaining requests, also going back to Vegas 1).

johnny-s wrote on 11/12/2024, 5:11 PM

I was going to suggest making extensive use of grouping groups, but I think you are doing that.

Would making use of the Auto Ripple tool, more on than off, prevent leaving strays behind.

Last changed by johnny-s on 11/12/2024, 5:12 PM, changed a total of 2 times.

PC 1:

Intel i9-9900K

32 GB Ram

AMD Radeon XFX RX 7900 XT

Intel UHD 630

Win 10

PC 2:

AMD Ryzen 9 7950X3D 16 core CPU

64 GB Ram

Nvidia 4090 GPU

Intel A770 GPU

Win 11

 

Laptop:

Intel 11th. Gen 8 core CPU. i9-11900K

Nvidia RTX 3080 GPU

Win 10

Robert Johnston wrote on 11/15/2024, 12:51 AM

@Ian_S There is a way to trim a locked event on the timeline, but you need to use the trimmer's "Add to timeline from cursor" and "Add to timeline up to cursor" commands. I just tried this for the first time. What you would have to do is put some arbitrary media in the trimmer, then set the trimmer's loop region to cover the length you want to trim (content doesn't matter, it doesn't have to be the same media that you want to trim on the timeline). If you want to trim the end of your event on the timeline, make sure the timeline cursor is set exactly where you want to start to trim and that the event is selected, then in the trimmer select from the popup menu or click the icon to "add to timeline from cursor." That will split your event at the end and all you have to do is delete the arbitrary event that was added there. If you want to trim the beginning of the event, set the timeline cursor to the beginning of the event and make sure it is selected, then in the trimmer select from the popup menu or click the icon to "Add to timeline up to cursor." Just delete the arbitrary bit that was added on the timeline. Seems tedious, but it works.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro

NoKi wrote on 11/16/2024, 8:21 AM

Locking just the position of events would be great. I always miss that when editing multicam footage.

I switched to use timecode on all recordings, to always have a consistent timing for audio and video, but when I started with multicam, I aligned audio and video manually and used a script to derive the (virtual) media timecode from the aligned event positions on the timeline, to get a "position snapshot":

using System;
using ScriptPortal.Vegas;

public class EntryPoint
{
    public static Vegas myVegas;
    public void FromVegas(Vegas vegas)
    {
        myVegas = vegas;
        
        foreach (Track theTrack in vegas.Project.Tracks)
        {
            foreach (TrackEvent ev in theTrack.Events)
            {
                if (!ev.Selected) continue;

                Timecode position = ev.Start - ev.ActiveTake.Offset;
                Take takeName = ev.ActiveTake;
                Media media = takeName.Media;
                
                media.UseCustomTimecode = true;
                media.TimecodeIn = position;    
                media.Comment = "Timecode from Event Start";
                
            }
        }
        vegas.Project.MediaPool.OpenAllMedia();
    }
}

So, if something gets wrong, I'm able to realign all events with another script I found somewhere:

using System;
using ScriptPortal.Vegas;

public class EntryPoint
{
    public void FromVegas(Vegas vegas)
    {                
        foreach (Track theTrack in vegas.Project.Tracks)
        {
            foreach (TrackEvent ev in theTrack.Events)
            {
                if (!ev.Selected) continue;

                Timecode position = ev.ActiveTake.Media.TimecodeIn + ev.ActiveTake.Offset;
                ev.Start = position;

                // if (ev.Group != null)
                // {
                    // foreach (TrackEvent groupevent in ev.Group)
                    // {
                    // groupevent.Start = position;
                    // }
                // }
            }
        }
    }
}

Sometimes, the separate group handling is needed to get all events positioned correctly and sometimes not. I haven't figured out why.

Of course, this workflow only works correctly, if every media is used only once on the timeline or all events using one media are not shifted in time, so that the medias "TimcodeIn" calculated from all events using this media is the same. This is because a media can only have one value for TimecodeIn.

I hope this helps as a workaround, though.

Nils

Ian_S wrote on 11/16/2024, 10:04 AM

I was going to suggest making extensive use of grouping groups, but I think you are doing that.

Would making use of the Auto Ripple tool, more on than off, prevent leaving strays behind.

Thanks Johnny - I think autoripple is going to hinder rather than help in this situation. I need everything to remain exactly where it is on the timeline and with autoripple that wouldn't happen. Unless I'm misunderstanding what you're saying? Certainly, creating and dissolving groups is the way I'm working right now.

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

Ian_S wrote on 11/16/2024, 10:05 AM

@Ian_S There is a way to trim a locked event on the timeline, but you need to use the trimmer's "Add to timeline from cursor" and "Add to timeline up to cursor" commands. I just tried this for the first time. What you would have to do is put some arbitrary media in the trimmer, then set the trimmer's loop region to cover the length you want to trim (content doesn't matter, it doesn't have to be the same media that you want to trim on the timeline). If you want to trim the end of your event on the timeline, make sure the timeline cursor is set exactly where you want to start to trim and that the event is selected, then in the trimmer select from the popup menu or click the icon to "add to timeline from cursor." That will split your event at the end and all you have to do is delete the arbitrary event that was added there. If you want to trim the beginning of the event, set the timeline cursor to the beginning of the event and make sure it is selected, then in the trimmer select from the popup menu or click the icon to "Add to timeline up to cursor." Just delete the arbitrary bit that was added on the timeline. Seems tedious, but it works.

I'll look at that, thanks. At first glance it seems a bit over-complicated, but never say never!

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

Ian_S wrote on 11/16/2024, 10:13 AM

Of course, this workflow only works correctly, if every media is used only once on the timeline or all events using one media are not shifted in time,

And there's the snag for me! I typically shoot a performance with two cameras (sometimes three) in 4k - one static, locked a bit wide on the whole stage and one roaming around the stage. However, I deliver in 1080. I duplicate the static camera footage on the timeline and crop one track so, when used together with the roaming footage from the second camera, it gives me three options to cut to. Additionally, I try and excise any unwanted delays between scenes, so I often group everything, cut, and shift to the left.

I'm curious to try out your idea, though, as it might work in other situations. Thanks!

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

NoKi wrote on 11/16/2024, 11:05 AM

Of course, this workflow only works correctly, if every media is used only once on the timeline or all events using one media are not shifted in time,

And there's the snag for me! I typically shoot a performance with two cameras (sometimes three) in 4k - one static, locked a bit wide on the whole stage and one roaming around the stage. However, I deliver in 1080. I duplicate the static camera footage on the timeline and crop one track so, when used together with the roaming footage from the second camera, it gives me three options to cut to. Additionally, I try and excise any unwanted delays between scenes, so I often group everything, cut, and shift to the left.

I'm curious to try out your idea, though, as it might work in other situations. Thanks!

Funny, that's the exact same workflow I use! But in order to use the vegas multicam track, I duplicate the 4K media with the Trimmer as a Sub-Clip. So, I have two media in the media pool referencing to the same file (e.g. one for total, one for crop). Then, I use the PIP tool (media fx) for cropping them. This also allowes me to use different effects on media level, so they are not deleted when creating the multicam track.

I do all my camera-switch-editing on the timeline where all events are at their "realtime" position, so I can use their timecodes at any time to realign their relative position. Cutting out unwanted parts is my very last step, so that the chance of mispositioning an event is as low as possible. But even then, using the timecode, the timing between events can be corrected again, just the gaps have to be removed afterwards again, but this is easy using ripple editing.

Nils

Ian_S wrote on 11/16/2024, 11:08 AM

Ah, I hadn't thought of doing it that way. Interesting!

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

Ian_S wrote on 11/16/2024, 11:08 AM

Of couse it would all be a ton easier if we could just lock the position of events on the timeline but still perform cuts etc!

System specs (as of 07/1/2021):

Edition    Windows 10 Home
Version    20H2
Installed on    ‎12/‎08/‎2020
OS build    19042.1052
Experience    Windows Feature Experience Pack 120.2212.2020.0

Vegas Pro 21 (full time professional user since Sonic Foundry Vegas 3). Boris Continuum, Red Giant Magic Bullet Suite, Universe Suite, everything from NewBlueFX (I produce their tutorials), Neat Video, Vegasaur, PluralEyes.

Also a heavy user of After Effects, Cinema4D and other video/animation/motion graphic production tools.

About to take a long hard look at Resolve, to see if it can handle my mixed format timelines without crashing. It's a shame, as I adore the Vegas workflow - but it falls over way too frequently for me to trust it. After 20+ years I've kinda had enough!

Device name    i9
Processor    Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz   3.70 GHz
Installed RAM    64.0 GB (63.7 GB usable)
Device ID    77F498C3-7EBE-479E-AE21-AAFC8AC96B26
Product ID    00325-81833-14367-AAOEM
System type    64-bit operating system, x64-based processor
Pen and touch    Pen and touch support with 10 touch points
GPU Nvidia 4070Ti

Most frequently used cameras include Panasonic G9, GH4, GH5 (into an Atomos Shogun Flame), GoPro Hero Black 5 and 6, Mavic Air 2 drone. A typical Vegas Pro timeline could include footage from any or all of the above, png/tiff seqeunces from Cinema 4D/After Effects (often with alpha channels), stills, voiceovers - a real mixed bag!

NoKi wrote on 11/16/2024, 11:14 AM

Of couse it would all be a ton easier if we could just lock the position of events on the timeline but still perform cuts etc!

Absolutely! I cannot agree more...