logo - i need help really bad

videoguy wrote on 2/23/2003, 11:47 AM
I created a logo in adobe illustrator. I scale the file down to about 50% of the original. I saved the file as a .tga file with 32bit so that I would have the alpha layer. When I bring the file into vegas it scales it really large and distorts it. I want to bring the file in and have it look as sharp as possible. What am i doing wrong. If you know, could you please write back with step by step instructions. One more thing, I tried to bring the file in as a photoshop file but that did not help.

Comments

TheHappyFriar wrote on 2/23/2003, 1:09 PM
Well, ther are 2 ways I know of. 1) make a new image the same size as your project settings, put your logo in that and then position/resize it as you see fit.
2) probely the better way is to use the pan/crop tool to resize/position it the way you want. just makesure to save your keyframes. :)
videoguy wrote on 2/23/2003, 1:47 PM
Why does vegas resize the logo that i bring in. What am i doing wrong. is it my aspect ratio. I want to bring a logo into vegas but I do not want it to resize it.
Jason_Abbott wrote on 2/23/2003, 2:33 PM
I've had good luck creating stuff in Illustrator then opening it in Photoshop, sizing it how I want, then saving as .png for use in Vegas. I've never trusted vector-based apps to create clean rasters.
Chienworks wrote on 2/23/2003, 3:47 PM
How large (in pixels) is the logo file you've created? If it's smaller than the project settings then Vegas will stretch it to fill the frame. If you want to keep it the original size without stretching, one simple thing you can do is to paste the logo into a full size (654x480, for example) rectangle and save this file, with transparancy of course, and use this in Vegas. Since the image file is already project size, Vegas won't resize it.
wcoxe1 wrote on 2/23/2003, 3:58 PM
To avoid having your picture (logo) resize itself, it should be the size of the Vegas frame. That frame, when dealing with a .tga file, is 655 x 480, full frame. So, make it roughly that size and then resize it when you get into Vegas.
Tyler.Durden wrote on 2/23/2003, 4:18 PM
Hi VG,

You might try un-checking the "stretch" box in pan crop, and type in the dimensions of your image into the size fields. It should look fine.


Then you could use Track motion to postion.


HTH, MPH

Tips:
http://www.martyhedler.com/homepage/Vegas_Tutorials.html
VIDEOGRAM wrote on 2/23/2003, 4:32 PM
I thought that a DV frame size was 720 x 480 (NTSC) ...
Tyler.Durden wrote on 2/23/2003, 4:35 PM
Hi videogram,

DV is 720x480, stills with square pixels are not.


CHeck out the tut on Stills and Aspect for more info:




HTH, MPH

Tips:
http://www.martyhedler.com/homepage/Vegas_Tutorials.html
VIDEOGRAM wrote on 2/23/2003, 4:44 PM
Hi Marty,

I still can't go on your site.
Here's how I do it.
I produce my stills in a 720 x 540 frame. I then resize it to 720 x 480. When it is imported into the editing app, the image is not distorted.

Gilles Vero
videoguy wrote on 2/23/2003, 6:22 PM
i have tried your suggestions and they have worked. Thanks all.

So just that i understand, dv video is 720x480 and i need to make my file to project size. Even for stills and i won't have a problem.
Tyler.Durden wrote on 2/24/2003, 12:46 AM
Video GUY,

SoFo suggests stills be sized to 655x480... this size will be correct aspect in a DV project. (square pixels & all that...)





HTH, MPH

Tips:
http://www.martyhedler.com/homepage/Vegas_Tutorials.html
TorS wrote on 2/24/2003, 6:17 AM
Marty,
<SoFo suggests stills be sized to 655x480>
What about PAL then, d'y'know?
Tor
Bobpin wrote on 2/24/2003, 7:22 AM
Marty,

Would that size be the same for Pal.

Bob
VIDEOGRAM wrote on 2/24/2003, 7:53 AM
The way I see it, when you produce a graphic on your computer, your monitor displays square pixels. Since a TV screen has a ratio of 4 x 3, a graphic should be 720 x 540 (NTSC). Resizing (NOT CROP) it to 720 x 480 will distort your graphic, squeezing it vertically. When this graphic is displayed threw VV (DV settings of 720 x 480, vertical rectangular pixels), the pixels are streched to rectangular pixels, giving back the original 4 x 3 ratio to your graphic.
The same will happen with PAL. Your full screen is 720 x 576. You should then produce a graphic 768 x 576 (square pixels) and resize it (NOT CROP) to 720 x 576.
Make this test:
1- produce a perfect circle in 720 x 540, then resize it (NOT CROP) to 720 x 480.
2- produce a perfect circle in 720 x 480.
Import both graphics in VV. You will see that the first will still be a perfect circle. The second graphic will be distorted.
Tyler.Durden wrote on 2/24/2003, 12:31 PM
Hi Bob, Tor...

Here's a quote from the stills and aspect tutorial:

"While your default PAL DV project is 720x576, SoFo suggests 787x576 for full-frame stills. Why? Because there is a difference between PAL DV pixels and standard graphics pixels.


PAL DV pixels are wide, they have a "pixel aspect ratio" (PAR) of 1.0926, which means it takes more square graphics-pixels to fill the same width as a row of PAL DV pixels. "


Videogram, sorry you can't hit the site... try accepting cookies and javascript if you would like to view the tutorial on the subject. FWIW, You *can* make the images larger and they will scale into the correct aspect, I personally defer to the SoFo recommendation to simplify my life; since either method is viable.




HTH, MPH

Tips:
http://www.martyhedler.com/homepage/Vegas_Tutorials.html