Magic Bullet Looks now compatible with VP 12 & 13!

Spectralis wrote on 4/22/2014, 3:34 PM
Just got an email about the v2.5 update of Magic Bullet Looks and checked host compatibility and it's now officially compatible with VP 12 & 13. Until this update it was only officially compatible with VP 11 and I couldn't get it to work with VP 12. The update is free for all MBL v2 owners.

http://www.redgiant.com/support/compatibility/host-applications/

Comments

Grazie wrote on 4/22/2014, 3:40 PM
Just got to it! - Excellent . . . .

RG showing they luv SCS . . . .

TAXI!

g

Grazie wrote on 4/22/2014, 3:59 PM
Smokin' !

SCS and Red Giant have been working real hard.

We now have Magic Bullet Looks as fully integrated as other OFXs are:

1/- Timelines for Controls

2/- On-Vegas-Preview Controls

3/- Overal Strength Slider

Greeeet...




Spectralis wrote on 4/22/2014, 4:21 PM
The integration is fantastic news - I was so sad when we couldn't use it in VP12. I thought RG had abandoned us...

Even though I as slightly unimpressed by many of the new features in VP 13 now that Hitfilm FX, MBL 2.5 and BCC 9 are available for VP 13 I think it was worth the upgrade. And even VP 12 users can use these plugins too!

What would really make my decade would be if RG made as many of their plugins as possible compatible with VP 12 & 13.
Grazie wrote on 4/22/2014, 4:27 PM
What would really make my decade would be if RG made as many of their plugins as possible compatible with VP 12 & 13 Oh yesh......

But this is remarkable. Just been trying out the KeyFraming - s..aaah...weet.

Grazie

CJB wrote on 4/23/2014, 1:04 AM
Mine worked fine in VP12. It is now broken in VP13 :(

The effect gives a partial screen and 2/3 black; and when I hit the edit I get a very pixilated partial screen with limited colors about 2/3 screen in the MBL preview window.
Grazie wrote on 4/23/2014, 1:24 AM
Working here. See my specs.

G

CJB wrote on 4/23/2014, 8:55 AM
@Grazie: "See my specs."

You have a nice computer but that doesn't really help me.
Grazie wrote on 4/23/2014, 9:04 AM
Yeah, what are yours?

G
Arthur.S wrote on 4/23/2014, 10:21 AM
Anyone got a link to the download for the update?
CJB wrote on 4/23/2014, 2:48 PM
@Grazie:

Ooops! Show system info box now checked.

RG has suggested that I try turning off the GPU switch in MBL (not at the VP level). It is available under the sprocket at the top right of the MBL window. I'll try it later this afternoon.

BTW, I have a weak GeForce GTX 550 Ti (still Fermi though).

Marc S wrote on 4/23/2014, 3:06 PM
Wow, what a great update. The power mask capability and the blend feature rocks! There is still a bug from within the Looks interface when outputting to the Intensity card (the black levels jump) but I spoke with them at NAB and they said they were trying to fix it.
Lovelight wrote on 4/23/2014, 4:43 PM
Now that's an update!

Sony should be aware, since their update is lacking.
Grazie wrote on 4/25/2014, 1:27 AM
This is a STUNNING Update. Having spent hours exploring it, 205 just gets better and better.

Dumbo here . . . . Am I correct in thinking that the SKIN Mask is now newly added? Was this even IN the previous? - If now added this is a major Kick for Goal by RG.

Grazie

CJB wrote on 4/25/2014, 9:24 AM
Skin mask was always there. I used it with the Cosmo effect.
CJB wrote on 4/25/2014, 10:15 AM
I am having a major problem with the install of 2.5. It works for me with 8bit color space on project settings, but as soon as I go to 32 bit floating point (either video or full range) it only processes 1/4 of image. Can anyone else verify this problem?

BTW my previous version of MBL still works.