Mask Key Framing, Is there a way to mass adjust frames?

karma17 wrote on 8/2/2018, 4:34 AM

I am working on a mask and I need to adjust the feathering. Right now, if I need to adjust the amount of feathering, let's say from 4.0 to 1.2, do I have to go into each individual key frame to make that adjustment? I have tried SHIFT to select a range of frames and make the adjustment, but it doesn't seem to adjust them all. Is there any way to make a feathering en masse among the key frames? Just curious to know.

Any info appreciated.

Comments

Dexcon wrote on 8/2/2018, 4:50 AM

You've no doubt used the Anchor Creation Tool to create the mask. Select the Normal Edit Tool just above the creation tool, and the mask should then be highlighted within a circle. Click outside the circle so that it disappears. No anchor points will then appear. Click on a spot on the mask where you know that there'll be an anchor point and all the anchor points on that mask should then appear (but the selected point will be yellow). Go over to the feather controls, and any feather adjustment should apply to all the anchor points on the mask.

There may well be another way to do this as well.

EDIT: actually, this can be done even with the circle in place. All that needs to be done is to change to the Normal Edit Tool.

Last changed by Dexcon on 8/2/2018, 5:00 AM, changed a total of 1 times.

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karma17 wrote on 8/2/2018, 5:24 AM

Thank you for the response. I'm not sure I'm explaining this correctly, so I attached a picture to show.

On the image, I want to adjust the feathering amount on a range of key frames at one time, so I was selecting the key frames I wanted to change by using SHIFT + clicking the first and last frame and selecting them all, just as if I was going to Right Click on them and change the tweening mode from Linear to Smooth. However, when I go to adjust the feathering amount, it only affects one key frame and not all of them.

I can change them, but have to do it individually. I was just wondering if I'm missing something and there is a way to change the key frames, not so much the anchor points.

Thanks again.

Dexcon wrote on 8/2/2018, 5:54 AM

Thanks for the clarification. I now see what you are wanting to achieve.

This is something I've grappled with a few times over the years in Vegas Pro and, unfortunately, I've never been able to find a way to globally change feathering across a mask where it changes position via keyframing. I've always had to do it individually on each keyframe. If someone has a way of doing this globally, I'd love to hear about it.

More recently, I tend to use BCC 10/11 where many of the BCC plugins include Mocha tracking, which is great for masking. After actioning the Mocha tracking, the BCC plugins have a very useful feathering option which is global to the entire travelling mask.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz