I'm making a mask, and everytime I move a node the line connecting it to another node will always bend. I don't know why. Is there any way to force Vegas to use straight lines?
You need to use the "Normal Edit Tool" (circled below) to move an anchor point, not the "Split Tangent Tool" (has X through it below).
I don't do this stuff often and I find the workflow frustrating because I automatically get the Split Tangent Tool after adding an anchor point. I wonder if anyone who does a lot of mask creation has a slick workflow they could share.