Master meter is not accurate until audio has been rendered

NickHope wrote on 12/20/2004, 4:03 AM
This is an observation, not a moan. I've just discovered a Vegas trait that can make audio mixing/mastering a bit tricky.

I took a voice recording WAV event and applied the normalize switch to it at peak level 0.0dB.

Then I played it on it's own and I was getting -0.3dB in the master meter, which is near enough 0.0dB.

Then I applied the track compressor with the Ultimate-S male voice-over settings:

input gain 0dB
output gain 0dB
threshold -18dB
amount 2.5
attack 15ms
release 250ms
auto gain compensation ON

But the master meter was showing clipping of 2.4dB, whn I would expect the auto gain to boost peaks to 0dB. I was thinking that the auto gain compensation was OVER-compensating. However the rendered WAV dropped back on the timeline showed a peak of exactly 0dB.

I accept that there may be some inaccuracy in the pre-render stage, but that amount of difference can make it difficult to make good judgements. Is it a characteristic of Vegas I should be aware of for all audio mixing, or is that much inaccuracy only to be expected when a compressor is applied?

thanks!

Comments

farss wrote on 12/20/2004, 6:08 AM
I've noticed this as well and I agree it's a bit frustrating. I think I know what's going on as it mostly seems to affect fast transients so maybe Vegas doesn't have enough CPU power left to correctly handle the short attack times. What I know is if I'm just mixing audio everything behaves as expected.
Bob.
B_JM wrote on 12/20/2004, 6:15 AM
along the same lines -- doing a surround mix , balance everything out and render 6 mono wav files ..

drop these files back into a new vegas - the levels are different (higher) than what you (thought) you had rendered out before ...

Spot|DSE wrote on 12/20/2004, 6:59 AM
remember that the compressor is looking ahead. You can control this, somewhat.