MB Looks Now Plays Nicely in 32-bit Float Projects

vtxrocketeer wrote on 5/2/2012, 10:12 PM
For some odd reason, just today Red Giant's auto updater alerted me to MBL 2.0.7 that became available mid-April. The update is that MBL now functions correctly in 32-bit floating point projects, i.e,.those with linear gamma. I'm late to the party, but I'm pleased as punch that this particular fix is now implemented.

Previous versions of MBL all gave darkened, saturated snapshots in the GUI, making tweaks a REAL pain in the rear. (To be clear, this occurred only in 32-bit floating point projects.) I just tested v 2.0.7 and, hey, it works great. The MBL UI snapshot looks identical to the Vegas preview window.

This has been for me the only downside to MBL. Perhaps others will be as happy as I am with the update.



JasonATL wrote on 5/6/2012, 8:59 AM
I'm not getting this same behaviour. I had been using 8-bit projects and I am experimenting with 32-bit. However, if I use 32-bit (video levels), MBL looks very washed out in its UI. If I use full range, Vegas looks washed out.

Do I have a setting wrong? Any help is appreciated.
vtxrocketeer wrote on 5/6/2012, 3:29 PM
Perhaps. Gamma for 32-bit (video levels only) is 2.22, right? If so, then be sure to uncheck "Assume linear gamma" on the MBL plugin interface (before you click "edit").

I use the full floating point 32-bit and I ensure that MBL uses linear (i.e., 1.0) gamma. No problems here.

Let me know if this works. ;)
JasonATL wrote on 5/6/2012, 4:28 PM
Thanks rocketeer. I was missing the check box. Once checked, worked fine. The help is much appreciated.
vtxrocketeer wrote on 5/6/2012, 6:45 PM
You're welcome. ;)

The gamma fix seems like small thing, but beforehand I couldn't even rely upon the MBL scopes. Those, along with the color, were way out of whack with the Vegas scopes. Now at least we have something akin to WYSIWIG.

Happy grading!