Hey guys,
Was wondering if anyone here has gotten 32bit Vegas Pro 9 (or Vegas Movie Studio 9 for that matter) working with Magic Bullet Looks 1.4 32bit on Windows 7 Ultimate 64bit.
I have spent almost a week volleying with support at Red Giant Software and I am getting frustrated at their lack of effort to help me debug this. By their request I have reinstalled the product several times and cleaned up the system in accordance with their KB articles. I went out and bought a 1GB VRAM video card. I have tried the > 2GB file header hack recommended on these forums. I increased the internal prefs memory for Vegas to 1024 MB.
And still, every time I render a project with more than 2 or 3 minutes of content which include Magic Bullet Looks, Vegas reports I have run out of system memory after its been rendering 3/4 of the way through or so. Funny thing is, at the time that it occurs, I still have 4 GB of ram still available on my 8 GB box. So it makes no sense to me.
What is weird is I have this same software set running on my laptop with success. Only difference is the video card and the fact it is 32bit Windows 7. I bought the editing station specifically so I could get a quad core box, 8GB of ram and a few TB of storage so it can render faster and free me up to do other work on my laptop.
Yet I can't even get it to render. And today Red Giant basically dismissed it and said they don't support Sony Vegas 9... so I doubt I will ever actually talk to someone with a clue over there on the phone.
Anyone have any clues on what I should do??
Was wondering if anyone here has gotten 32bit Vegas Pro 9 (or Vegas Movie Studio 9 for that matter) working with Magic Bullet Looks 1.4 32bit on Windows 7 Ultimate 64bit.
I have spent almost a week volleying with support at Red Giant Software and I am getting frustrated at their lack of effort to help me debug this. By their request I have reinstalled the product several times and cleaned up the system in accordance with their KB articles. I went out and bought a 1GB VRAM video card. I have tried the > 2GB file header hack recommended on these forums. I increased the internal prefs memory for Vegas to 1024 MB.
And still, every time I render a project with more than 2 or 3 minutes of content which include Magic Bullet Looks, Vegas reports I have run out of system memory after its been rendering 3/4 of the way through or so. Funny thing is, at the time that it occurs, I still have 4 GB of ram still available on my 8 GB box. So it makes no sense to me.
What is weird is I have this same software set running on my laptop with success. Only difference is the video card and the fact it is 32bit Windows 7. I bought the editing station specifically so I could get a quad core box, 8GB of ram and a few TB of storage so it can render faster and free me up to do other work on my laptop.
Yet I can't even get it to render. And today Red Giant basically dismissed it and said they don't support Sony Vegas 9... so I doubt I will ever actually talk to someone with a clue over there on the phone.
Anyone have any clues on what I should do??