Microsoft Sound Mapper Error...

jrazz wrote on 6/2/2006, 10:34 PM
I keep getting this error while trying to render to avi widescreen.

AllocateMixBuffer(Microsoft Sound Mapper) : m_wfxPrepared.nSamplesPerSec is 44100! (m_ccPreroll 246976734294798344 nBuffers 0)

I am using a soundclip at this point that is 44100. I can delete it and try to render just the video portion and the same error comes up. It contains a track effect as well as a sony flash transition with a black and white filter applied to the clip.

edit:
I can render the sound file to mp3 or wav no problems. I can render the video to wmv no problems, but not mpg2 or avi with audio selected or with video only selected. Any ideas?

j razz

Comments

jrazz wrote on 6/2/2006, 10:44 PM
Figured it out. It was the fx I was using. Aav6cc (Grayscale [built-in]). I don't know why this was causing the problem though. I switched it out with 100% B&W- a sony fx.

j razz
John_Cline wrote on 6/3/2006, 7:06 AM
I, too, had some strange things happen on my system when I was using the Aa6cc plugin. As useful as the plugin is under certain circumstances, I just uninstalled it.

John
jrazz wrote on 6/3/2006, 9:11 AM
It got to where I would try and render and I would loop the selection and try different settings and after the initial error message that was it. It would not let me play the timeline, attempt another render and it even locked up my system a couple times. I wonder if it has been fixed or replaced with a newer version?

j razz
jrazz wrote on 6/3/2006, 9:43 AM
The same file that I had this trouble with rendered out to avi last night while I slept. Now, that file has audio that is horribly out of sync. What was even weirder is when I played it on the timeline, the audio file would play even when there was no audio to play !?! I dragged the avi file to the timeline with audio and seperated the audio from the video and moved the audio to sync up. The first couple seconds did, but only for the original event. It was like it didn't take into account the spaces I left between each audio event. I could even mute all audio and the sound would still happen out of place- like there was a hidden audio track somewhere on the timeline.

The only thing I can figure is that after the error last night, I did not restart Vegas as that time it let me attempt a render. I closed out of Vegas and brought back up the project and rendered a small clip and it worked fine. Guess I will rerender- this reminds me of Pinnacle days :( Makes me leary of 3rd party plugins.

j razz