moving events--a suggestion

PSPattison wrote on 7/1/1999, 9:59 AM
One of my earlier posts addressed 'nudging' events in grid increments--something I didn't think Vegas Pro would do.

For starters, I was wrong. After finally spending a little more time with the manual, I found that the nudge feature does exist, but with a quirk.

The problem seems to be that the increment is zoom-dependant. A director might request, 'three frames earlier on that door slam.'. I comply, selecting the event and moving the event one-two-three frames left on the timeline. Depending on the zoom level, I might have actually moved the event six, or even twelve frames earlier even though I had selected grid interval/frames in the preferences.

The need for changing the VISUAL grid spacing with zoom changes is obvious--seeing a gridline-per-frame in a one-hour project would be a problem. But the snap should remain constant.

PSP

Comments

pwppch wrote on 7/1/1999, 12:10 PM
Vegas has a edl type editor view that lets you do very fine tuning. Use the view menu item to show the edit details list.

Peter


Palmer Pattison wrote:
>>One of my earlier posts addressed 'nudging' events in grid increments--something I didn't think Vegas Pro would do.
>>
>>For starters, I was wrong. After finally spending a little more time with the manual, I found that the nudge feature does exist, but with a quirk.
>>
>>The problem seems to be that the increment is zoom-dependant. A director might request, 'three frames earlier on that door slam.'. I comply, selecting the event and moving the event one-two-three frames left on the timeline. Depending on the zoom level, I might have actually moved the event six, or even twelve frames earlier even though I had selected grid interval/frames in the preferences.
>>
>>The need for changing the VISUAL grid spacing with zoom changes is obvious--seeing a gridline-per-frame in a one-hour project would be a problem. But the snap should remain constant.
>>
>>PSP
tonepad wrote on 7/6/1999, 10:57 AM
Hey Palmer I EM'ed you privately re: my 'nudge' find, so I'll assume you're using the same trick. Peter, going to an EDL to bump a frame "es no bueno", too many screens, too many keystrokes, not fast enough and clients can get confused easily :)...what Peter and others such as myself need is the 'nudge' setting to default to a value that equals a frame regardless of Zoom resolution, the workaround we've come up with is almost right except for this fact. So here's how it should work: 1. select a clip 2. hit the L arrow/4 or R arrow/6 key on the numeric pad and voila the clip moves a frame either advanced or retarded 3. if more movement is desired, give us a pop up window that let's you select another value, although I'll bet 99% of us would use the default frame setting. If one needs to move a chunk of time, your little go to or then the EDL would work fine.

Peter Haller wrote:
>>Vegas has a edl type editor view that lets you do very fine tuning. Use the view menu item to show the edit details list.
>>
>>Peter
>>
>>
>>Palmer Pattison wrote:
>>>>One of my earlier posts addressed 'nudging' events in grid increments--something I didn't think Vegas Pro would do.
>>>>
>>>>For starters, I was wrong. After finally spending a little more time with the manual, I found that the nudge feature does exist, but with a quirk.
>>>>
>>>>The problem seems to be that the increment is zoom-dependant. A director might request, 'three frames earlier on that door slam.'. I comply, selecting the event and moving the event one-two-three frames left on the timeline. Depending on the zoom level, I might have actually moved the event six, or even twelve frames earlier even though I had selected grid interval/frames in the preferences.
>>>>
>>>>The need for changing the VISUAL grid spacing with zoom changes is obvious--seeing a gridline-per-frame in a one-hour project would be a problem. But the snap should remain constant.
>>>>
>>>>PSP