MP4 4K drone files and upload to youtube settings

Steveooo wrote on 10/26/2023, 4:30 PM

Hallo Vegas users,

would like to hear your point of view and your workflow on the 4k upload on Youtube without losing quality with VP 20. Working in full HD 1080 files i used to render in MXF then drag the uncompressed file to handbreak and i had lighter video files without losing quality. Now i'm rendering 4k footage in Vegas coming from a drone and i render in AVC 4k internet template. When i go to upload to youtube i have 2 issues:

- during the pan moves of the camera or in the drone circular moves i have a strange effect with a not smooth movement

- once the file is upoaded on Youtube the quality is lower compared to the original MP4 file.

In the render mp4 options i rendered the tab with the = sign to match the final output.

Could i ask you your opinion to achieve the best 4k quality on youtube without having those movement issues?

Thank you

Comments

RogerS wrote on 10/26/2023, 11:04 PM

Doublecheck all the framerates match from source to project to render.

If you really wanted to, YouTube will accept all kinds of files including ProRes where there should be no compression issues.

YouTube quality is always lower than the original MP4 file.

Personally I use MagixAVC or x264 through Voukoder for most uploads and don't see judder or other issues.

mark-y wrote on 10/28/2023, 2:44 PM

4k upload on Youtube without losing quality

Impossible.

Former user wrote on 10/28/2023, 8:15 PM
 

- during the pan moves of the camera or in the drone circular moves i have a strange effect with a not smooth movement

Upload that section of video here, or link to it on youtube etc

- once the file is upoaded on Youtube the quality is lower compared to the original MP4 file.

Not much you can do about that, it's YT's encoding. As you uploaded at 4K it will be played back either from an AV1 or VP9 encode depending on device playing back the video. They both give reasonable quality generally but can still fail in a spectacular fashion. Look at the first 10 seconds of this video.

It looks like a combination of grain, zoom and changing lighting is to blame