After seeing the title, I looked forward to an interesting program on Chaos Theory, mandelbrot sets, fractals etc, etc, but found instead screen recordings of an animated game in which lots of strangely dressed somehow airborne characters are trying to seriously hurt each other.
I watched (most of) the video and I have to agree with Peter. I don't like sitting around in "real life" watching someone play a video game and I like watching a video of it on the Internet even less.
Besides, wouldn't there be some copyright infringement issues regarding posting videos of commercial video games?
Seems like I was listening to some Nat Pub Radio piece a few weeks ago on gaming movies and copyrights. Turns out it's a fairly big thing that the game publishers would kind of like to encourage except when they'd rather not. Since they're starting to pay artists for voice work, and signing contracts for same, it's getting more complex for them. That, and people use game imagery for non-game uses, like dance videos featuring World of Warcraft toons.
It's a limited interest topic, to be sure. Much like the "removing the memory card reader" movie I've been looking at all evening. BO-Rinnnngggg!
Speaking of boring for some and fascinating for others, go to a good hobby shop and look over the selection of choo-choo movies. Quite a phenomenon. I've run into a few groups of trainspotters out in the real world waiting for trains to appear so they could roll cameras. Bless them and their enthusiasm. It'd be a dull, grey world without people's special loves.
If the subject matter isn't interesting, I wouldn't expect someone to sit through the video, so that's understandable. I'd do likewise. For example, if it was a video on fractals and such, I'd be bored out of my gourd, and wouldn't spend another second watching. So I can see where you're coming from on that point.
Hopefully morals don't become a topic of discussion on the video since I'm a person who believes that violent games don't make your violent or hint at someone's "inner working", because I am the exclusion to the rule. I love blowing people up with rockets and watching gibs (chunky bits of a person when they explode) fly everywhere, but would I do this in real life? Ugh. Wouldn't even FATHOM it. That'd be sickening.
I'll look into using Vegas Markers, as suggested in the first response - I did notice a problem with the speed up/slow down not being uniform throughout.
I'm actually re-creating the video as we speak to put that in (and other audio credits) Also got to credit Clint Mansell for the "Requiem for a Tower" (popular Two Towers Trailer music)
Someone in our clan forums stated the same thing and I had plumb forgot. As for why the credits rolled earlier vs the end of the video, it's a long story, but the ending videos were supposed to be smaller, using track motion, but I had applied it so that it affected videos before the credits too.
>Sure, but I'd be happier if less people's loves involved subjecting individual bodies to anti-tank weaponry.
True, and at that point I was thinking more about trainspotters, who are much more charming than gamers.
I do play games and appreciate a video sometimes to show me how someone else played something, but I generally don't want to let first person shooter games into my life. It's not a twitch response that I want or need. That's a personal pref. I suppose this could lead into discussions of whether violence in media leads to violence in real life.
On the positive side, gaming is a big market and lots of gamers make movies to share. Some are even entertaining. Vegas's flexibility really lends itself to this.
Not to OT the topic, but I have proof in case that violent games don't lead to violent behavior. And as long as 1 person proves to be an exception to the case, it logically keeps people from being able to scapegoat responsibility onto an external source.
Heck, simply put, if violent games breed violent behavior, how come I'm not violent? I think the responsibility of the inability to interpret video game into actual reality is a fault of the person and not the external source. But I know how many people are nowadays - they just want a common enemy they can put the blame on.
My brother is actually a train spotter, and an EXCELLENT photographer. I don't see the entertainment in standing there watching a train pass. He's also an engineer, and drives the things. To me, the job gets oversimplified to pushing forward to go forward, backwards to slow/reverse and hitting a whistle. I just don't see where joy can come from that, but he loves it, and to me, "to each his own". If it makes him happy, who am I to say it couldn't be, right?
The train spotting thing is a bit of a marvel to me. I have a friend who brought back some train DVDs from Japan (a great place for trains) and we've played them while doing other things. They're meditative. I've also run across trainspotters down around Tehachapi, California, where there's a great vantage point on what I guess is a historical rail line. I couldn't through stones since I was on my annual wildflower spotting trip.
I like the fact that such people exist.
On the topic of violence in media, I think that people's unease with it isn't well articulated. Here's my take on first person shooters: they may not inspire most people to violence but they increase everyone's tolerance of it, and for the guy or gal who actually is inspired to violence, such games train you to pull the trigger early and often.
It's been a violent summer in my home of Oakland, CA, and the thing that's been most notable is the extremity of it this year. It's not enough to just rob a store at gunpoint, it seems like we're seeing more cases of people just solving their problem by shooting first and then robbing the store, home, or person. Do I blame games and violent movies? I don't blame them for the robberies themselves but I think it's not unfair to blame them for the manner that the crime is carried out in.
But this is OT. The forum takeaway is that Vegas is a very good tool for making odd-sized video for the web. Have fun with it!
I'm confused by the video: is this supposed to be a run through of a match or a highlight video?
Seems like both. If it's a match I'd recommend getting someone to do play-by-play. That's much more entertaining to watch vs just the (what seems to me) random music.
Not sure what type of demo editing you can do in Source games but I'd say it goes fast in some points that should go slower & slow in some points it could go faster. I'm assuming you used the velocity controls in Vegas. Some 360 spins around some of the explosions/deaths would be awesome too. Need to show things go boom. Things going boom = awesome. Why else play a game where things go boom? :)
Since I've seen this GoD clan vid I have a whole new perspective on how entertaining match vid's can be.
If it's a highlight vid, eliminate most of the stuff. It's to long, keep it under 4 minutes, preferable under 3.
To bad you didn't play the REAL TEAM FORTRESS ( ) & you're in to the crappy remakes. Then I might see ya occasionally. :) (ps: if you want a TF2 server (well, lots of different games) for $5 a month, message me. My host is having a short 'word of mouth' sale!)
I enjoy TF2 because it's one of the few games that have a true sense of class based teamwork. No 1 class can do everything. TF2 should have been given a different name entirely because it's significantly different than TFC.
Medics with grenades is unheard of. Everyone wants the Medic to be a defenseless wuss of a class, which is more what they did to him in TF2. As far as the video goes, it wasn't a hilight reel or anything - just my first video.
As I learn techniques in Vegas, I'll be able to make more themed videos - my biggest problem is learning the Demo Smoother tool in Valve Source engine demo replays - it allows you to setup smoothed camera angles and flight paths for some sweet shots. But to this date, no online tutorial or video tutorial I've found TEACHES you how to use it - they just take you through steps, which is not the same thing.
I can't wait for my book to come in, so I can do more things with Vegas rather than CTRL Scrubbing the vide in the timeline to speed/slow the event playback.