Native "audio restoration plugin" location

Petersson wrote on 11/11/2023, 8:42 AM

I need access to the "native" Audio Restoration Plugin (the first one in the image above).

I have two versions of this plugin, they seem the same, with different names.

I have about 1.500 Vegas projects using the first version of this plugin, but when I reinstall Vegas it can't find the plugin (the second one is available, but I am not going to change 1.500 Vegas projects).

I think the first version (I used since about 2005) is from Sound Forge and the second one came with Vegas?

I do have Sound Forge Pro 13 and Vegas Pro 17 / 21 (and older), but where is the .dll file (if any) for the first Audio Restoration plugin located on the harddisk / ssd?

edit to clarify : I installed Vegas 21 on another system (to see if bugs were gone) and that version (the most recent build) warned the default plugin was gone (maybe they stopped wrapping it in the build?).

Comments

Petersson wrote on 11/11/2023, 8:56 AM

Found it.

It's part of the (then) "Sony Sound Forge noise reduction plugin pack".

Audio Restoration plugin
C:\Program Files\SOUND FORGE\Noise Reduction Plug-In 2.0\x64\sfnrpack_x64.dll
ID : {CAF97620-D421-11D0-AEBC-00A0C9053912}

jetdv wrote on 11/11/2023, 9:29 AM

I checked in VEGAS Pro 5, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, and 21 and do not see that effect (and I do not have Sound Forge installed). It must have come with Sound Forge. I'd say you need to install Sound Forge on that machine to get that effect back.

rraud wrote on 11/11/2023, 10:01 AM

The Noise Reduction pack (aka, NR-2.0) is included with Sound Forge Pro, SF Pro also includes iZotope's RX Elements which has basically the same tools as NR-2.0 which are arguably better/easier. The Sound Forge Pro Suite includes Steinberg's SpectraLayers Pro .. which was initially published by SCS (Sony). IMO, SLP is worth the upgrade price alone, though there is a leaning curve editing the spectral graph, Having experience with pro photo editing software helps some.

Petersson wrote on 11/11/2023, 10:45 AM

To all : I found it, it came with Sound Forge Pro 13 (and earlier) and is situated here.

The thing is that I need exact this plugin, because if have about 1.500 Vegas files using it.

And I can't simply "rename" it to the newer version (which is almost the same) because all parameters will be reset.

But like you both stated : it came with Sound Forge, I just right-clicked the plugin (in Sound Forge), asked for it's details and it told me the exact location.

There you can grab the .dll file and transfer it to another machine (or install the complete Sound Forge suite).

I remember from "the old days" that this plugin (like the noise reductions and mpg plugin) was separate from the installer, you had even pay for it a small price or something (but that was way back in 2005 or so).

Thx, all!

rraud wrote on 11/12/2023, 9:54 AM

There you can grab the .dll file and transfer it to another machine (or install the complete Sound Forge suite)

The Noise Reduction Pack (aka, NR-2.0) is a Direct X plug-in, so simply moving the <.dll> VST file will not work. It must be installed like most other software. OTOH, iZ's RX Elements (also included with SFP) is a VST plug, so moving the pertinent <.dll> file may work in that case,. Older versions of NR-2.0 had a unique serial, I am not sure if that is the case now or if it is activated automatically with the installation of SFP.

Petersson wrote on 11/12/2023, 1:11 PM

@rraud

In my case, it did work. I zipped the complete directory from the source computer and unzipped it at the other.

So it's more than a .dll - but when you keep the folder-structure intact, it will work (at least at my end).

(always save your installers and .zip file, lol)

The same for iZotope RX editor 10 - I have (of course) the official license, but I can simply unzip it from my installation disk and it's up and running (after entering the serial).

It's like a portable app (install it once, zip the folder and use that folder as the installation medium).

My first copy of Sound Forge was way back in 1996 or 1997 I think, so "one time" I had to pay for that dedicated plugin (but I think it was in 2004 or so).

rraud wrote on 11/12/2023, 4:37 PM

thanks @Petersson

I think Sound Forge 5 was published around '96-97, SF-5 was first SF version to have real-time preview.. prior, one had make an educated guess for EQ and compression parameters and execute/render the process to hear the result, If it did not sound right, undo and repeat. There was also 'direct' mode which would immediately overwrite file with changes,, no 'undo' in that mode unless there was a copy of the file before hand.

CD Architect was originally an optional purchase too,

Petersson wrote on 11/12/2023, 5:33 PM

@rraud

Yeah, it was around 1997.

I graduated as a graphical designer and a fellow student was using Sound Forge on his PC (with Windows 3.11 or Window 95 I guess) to create samples for breakbeats and jungle music.

There was a big illegal dance scene in that time and he was a DJ, without knowing he was a DJ.

His workflow was wild, I took a sample, adjusted the beats and did the mixing by playing one sample in the left channel and the source / target sample in the right channel.

This way he could create "tracks" by using the left / right channel as a dedicated track.

When a sample was finished, he merged the tracks so they became one and stereo.

Than he merged left / right to one single channel and started with a new sample on top of that right channel.

Every sample he saved on his harddisk with incremental numbers, so he was always able to revert and go back in time to another track or channel.

I hope you understand somehow what I am saying.

Before he used Fasttracker under DOS, but he thought Sound Forge was way beter in what he wanted to achieve.

Those were the days, really like pioneering with digital audio.

I was at his home when I saw him doing this incredible stuff, I even have that track from 1997 here on my current PC, it sounds wild even after all those years.

I asked him what software he was using, "Sound Forge" he told me, and he gave me some floppies with the software (it wasn't protected or cracked back than, it just "worked" without internet and things).

- edit - the metadata of the original music file says "‎Friday, ‎July ‎9, ‎1999, ‏‎02:18:26".

But that isn't quite correct, since it was before 1998. Windows '95 did exist, but it wasn't really a thing because our PC's were not able to handle that OS. So I guess it was like 1996 or 1997.

Magix should make a commercial or blog with those old stories, it is really good for productplacement.

rraud wrote on 11/13/2023, 10:01 AM

I recall Sound Forge 3, mostly because the dynamics compression parameters were in bizarre terms, not the standard, 'threshold, ratio, attack, release.' I forget the year or the OS at the time, Win 95 or 3.5... it was long ago and I was new to computers in general. I had a Mac SE (with a whopping 20MB HD) at home but the recording studio I worked at had the PC with SF. Sound Forge 4.5 had nice colorful toolbar icons and the standard pro audio naming of the compression parameters.. no real time preview, it was stable though as I recall.

Petersson wrote on 11/13/2023, 11:02 AM

@rraud

Those were the days.

The guy I was talking about wanted to make a backup of his music, but he didn't have a cd-writer and usb-disks were too expensive (or didn't even exist).

So I hooked up his PC with my PC (which had a cd-writer in the days) using a cable. Don't know which cable, it had 24 pins, was very thick and... extreme slow.

We tried to transfer his data using a DOS prompt, but after 48 hours (!) of transferring his music, it was still not done.

And he maybe had like 100mb or something... it took days to transfer it.

He never made a backup, and I ended up with "some" files from his PC (which I still have here).