I have set up Network rendering between 2 Win XP Pro computers. I followed all of the help files on the details of setting this up and I have monitored the other threads on the subject. Both computers show up as rendering hosts with a status of Ready and the files are placed in a shared folder as needed. File mapings are complete. The DCN server is set up properly. My problem is no part of the job ever hits the second computer. All of the rendering happens on the 1st computer. When I status the job on the second computer it indicates a status of Queued.
In the log file of the second computer (network render service) I get the following Error Trace:
Error: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
Server stack trace:
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket()
at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machineAndPort)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)
at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Sony.Vegas.NetRender.NetRenderService.ReadyToRemoteRender(String jobID, NetRenderServiceURL workerURL, String license, Boolean isRenderOnlyClient)
at Sony.Vegas.NetRender.NetRenderService.DoJob(Object sender, LocalTaskArgs args)
at Sony.Vegas.NetRender.LocalTask.DoTask()
at Sony.Vegas.NetRender.NetRenderService.RunRenderService()
Any suggestions???
In the log file of the second computer (network render service) I get the following Error Trace:
Error: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
Server stack trace:
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket()
at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machineAndPort)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)
at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Sony.Vegas.NetRender.NetRenderService.ReadyToRemoteRender(String jobID, NetRenderServiceURL workerURL, String license, Boolean isRenderOnlyClient)
at Sony.Vegas.NetRender.NetRenderService.DoJob(Object sender, LocalTaskArgs args)
at Sony.Vegas.NetRender.LocalTask.DoTask()
at Sony.Vegas.NetRender.NetRenderService.RunRenderService()
Any suggestions???