New Les Stroud Training

Editguy43 wrote on 11/5/2009, 10:50 AM
The 12th installment of the training he "Hosts" is available, it not bad, it is on the Pro Type Titler it is on the basics.
I learned some things from it as I have not used it more than once, it still is very complicated.. wish it was more like Live Type. I messed with that on my friends mac and it is amazing.
http://www.sonycreativesoftware.com/support/trainingvids-stroud.asp

Comments

Byron K wrote on 11/5/2009, 10:19 PM
Great tutorial. Thanks for the link!
Grazie wrote on 11/5/2009, 11:44 PM
Yes, now THAT was very useful indeed, and personally, for 2 reasons:

1] The detail about "peers", and how one can "copy" from one "peer" to another. Invaluable!

. .but . .

2] Here's the thing, and correct me if I am wrong: This PEER to PEER logic is not the same paradigm seen anyway else within Vegas. This is a NEW paradigm, albeit gratefully acceptable to me, it is NOT what I have learnt/known previously about Vegas. The nearest I suppose we got is Paste Event Attributes. It is this "breakthrough" of the status quo in terms approach to using the functionality, that I am betting has a few people lost with PTT.

Now what WOULD be most excellent would be to have an extended version of these PTT tutes to explain the intriguing and obviously useful function of "Collections" and how one applies a "curve" or an individual "collection" to my already type-out text? Is this another breaking with the paradigm functionality? In the previous Sony "SAMPLE TEXT" I would APPLY italic to the Text - done! How do I APPLY a curve to an already, type-out, existing TEXT display? I'm having to ADD a curve/collection and then re-edit it? There has to be a way to do this? Maybe it would be good if SONY made a tute for Les to intro too?

Grazie


farss wrote on 11/6/2009, 3:32 AM
The peer to peer relationship between the letters caught me by surprise too. It's nothing all that unique, just that nothing else in Vegas needs this kind of relationship is why you've not come across it.
The logic lets a connection exist between the letters in the text string. It's an interesting approach although I can understand why it seems alien.

Regarding collections and applying curves. It seems to me that the problem is that the text itself holds all the properties. Delete the text completely and there's no longer a container to hold the properties. This also means that you cannot copy the properties of the text in one container to another container / collection. Probably I shouldn't say 'properties', rather it's a collection of behaviors stored in an internal timeline.

Whilst programmatically this is a very good idea, it follows a nice set of logic it's a totally unique solution to the problem and for the life of me I fail to see what it adds to the traditional approach used elsewhere for text animation.
The traditional approach involves creating a text object, drawing a path and connecting the text object's origin and offsets etc to the path. It's hard to exist in this game without knowing what a path is and how to draw one. Extending the idea to making an object move along a path is pretty obvious and easy to understand.

For anyone whose interested I notice Proanimator is on special at half price at Digital Juice. Still not cheap but it's pretty easy to learn and use. It was written by a guy who simply got fed up with everything else being too darn hard to use. It does 3D text as well, with lighting.

Bob.