Comments

johnmeyer wrote on 3/12/2004, 10:30 AM
It looks interesting. How does it handle associated audio tracks? For instance, if I have a small video event that gets deleted, does it ripple the video track? If it does, what does it do to the associated audio track? My concern is whether running this might cause the video and audio to becom unsynchronized.
roger_74 wrote on 3/12/2004, 11:59 AM
As far as I can tell, there's no way to use auto ripple from scripts. I'd have to make my own ripple function.

Maybe that's something the Vegas scripting community could look into, creating a custom ripple function. Could be very useful.
johnmeyer wrote on 3/12/2004, 12:16 PM
It is not that hard to ripple. Feel free to cut/paste code from this script. I ripples everything after you cut "n" frames from an event:

Delete n frames from event
roger_74 wrote on 3/12/2004, 1:00 PM
Very good, but I was thinking of an exact duplicate of the Vegas ripple (with Bus tracks and markers). Not that hard, but still takes time to do it.

Regarding your original question then, I guess if the user wants the timeline to ripple, he can only select both audio and video.