Newbie question: Joining clips

WildBlue wrote on 12/16/2002, 12:38 AM
Hi. Sometimes I want to join clips together to make them one clip so I can edit them all at once, for example in Sound Forge. Is there any way to do this? I know, for example, in Cakewalk Sonar the Edit bounce-to-clips command does this. Thanks! Rob

One other question while I'm at it-- is there any way to see the y axis values for volume (in dB) on an audio track? Thanks.

Comments

TorS wrote on 12/16/2002, 1:34 AM
Do you mean sound clips?
If you do, you can add them one by one to a file in Sound Forge via the clipboard.
You could also gather them on one track in Vegas and render that track (or more) to a new track which you could open in Sound Forge.

What's a y axis? You can add a volume envelope to a sound track in Vegas, add points (shift-click) and pull the points or the line between up or down to make adjustments. Pull the points sideways too, if you want.

Tor
williamconifer wrote on 12/16/2002, 12:29 PM
If you want to combine audio just render the seperate audio clips into 1 wav and then open up inside of Vegas. There will be no quality penalty in doing so.

I believe in video the same approach could be used however you do NOT want to render to a compressed video format. I believe you should render to AVI. In the old tape multitrack days this was called pingponging. This should work though I personally haven't tried it. My real expertice lies in audio, just learning the video now.

jack
WildBlue wrote on 12/16/2002, 8:47 PM
Thanks Tor and Jack, the "render to new track" option you both spoke about sounds like what I was looking for. Tor, by "y axis", I meant along the vertical part of an audio track, is there some scale you can view which gives you the decibels of the waveforms that are displayed. Rob
TorS wrote on 12/17/2002, 1:57 AM
OK, you can open the mixer in a window, and route some of the tracks to a particular stereo bus. Then you'll see green columns displaying dBs graphically and numbers showing peak levels for those combined tracks. I don't think you can do this faster than real time though; you have to play the thing through. In Sound Forge, when you start Normalize, you have the option of analysing the peak and RMS (loudness) levels. It's as fast as your cpu will let Sound Forge read the file, but it only does one track at the time.

Tor