I'm talking beyond initial settings. Doesn't anyone have songs that change time signatures or BPM at Sony? This is such an elementary, but IMPORTANT feature... why have I been waiting for 3 versions now?
I was also wondering how many human performances stick to a specific tempo. I can imagine being given a recording and being told, "it's 106 bpm", but then finding out that it starts out at 105.957371 bpm and drifts to 107.29135 halfway through, and then drifts back to 106.58913 by the end, simply because of the human element. Do you really want a hard fixed grid to line that up to? Or would you rather work with the performance as is?
Remember, music is about art, feeling, and expression. It's not about the technical editing details. If you can't go with the band's flow then pass the job on to someone else who can.
Ill only add that I dont intend Vegas just for a budget fix, I would use vegas no matter what the budget, the editing cant be beat, we just need a few things to work along with it
Oh christ....im not saying quantize every single note to a tempo people...offensive or not if you arent recording to a click you end up in the long run with sub par music...iff tou are getting technical...then yeah tempos do drift when human performance is envolved ...that is called groove...but 105.5 to 107.27483 blah blah...is human...but when an amatuer drummer goes in and misses beats and drifts 5 or more bpm off the track..it sounds like crap and the rest of the musicians suffer trying to keep up...look i used to be all high and mighty on the "im an artist" kick. I am an artist...the fact is if you dont stay on a resonable tempo it sounds like you dont know what the heck you are doing...its the difference between having a tight recording and a loose one..period...now hitting on your point...tempos do change in songs as with time signatures...this is an artistic "on purpose" some times. And exactally my point of why Vegas should have a tempo/sig change feature at markers in the timeline.
What I do ( and have since the first version) is create a simple drum beat, Kick on 1 and 3, Snare on 2 and 4, with hihats hitting every sixteenth note fairly loud so that I can see the peaks without having to zoom. Then I just loop and time-stretch this to be in tempo and use this as my guide. For tempo changes I just split and re-stretch accordingly. For different time signatures I just create a different drum loop or simply chop up the existing one.
I can now easily see where to line stuff up and if I need someone to record to the 'click' I just turn up that track. It could be something other then a drum track (ticks, blips, etc..) but I find the drum sound a bit more natural/easy to listen to while recording.
Even if there where a tempo/time-sig feature like the one in acid, it's about the same amount of work. Plus if I need to import this tempo map into Logic (which I do often for midi work) I just export the 'click' track and then in Logic just convert to midi (using the appropriate thresholds to only capture kick and snare) and then use their tempo re-map function to re-create it in true MIDI. Just a few clicks and it's done. So easy. Just takes about 2 minutes more then I'd REALLY wish, but I'm not breakin' my back.
We render out different tempo metronome clicks to do the same thing bgc, but it doesnt accomplish the desired goal. If I want to zoom in past the resolution of the click I made, I cant, unless I also want to create clicks at double, quadruple, and 8x the speed as well. A mappable grid would be most welcome
I'm not sure what kinda voodoo editing you're doing, but for me, If I want to get something on the 32nd note, I just eye-ball it inbetween my hihat 16th notes. I personally can't imagine the need for more resolution, but hey whatever
heh, so true. I can see it being a big problems for those IDM guys, but then again they'd probably be using samplers anyways.
I suppose for the first couple years I got into editing the life out of drums I found it rather fun and relaxing. Now that I'm old and tired I'd rather spend time putting soul INTO music.
But yeah I think there is something to be said about using this anal technique as effect - it does have a huge influence the way music feels and in some situations it just sounds better, even when musicians are just off in a bad way it helps make them feel better. Of course it's all relative.
What I'd really like to see, just for shits-and-grins, is a mappable grid with groove/swing variables, perhaps with a random percentage setting as well... Not sure I've seen this in any program yet (except of course in quantization)