opengl

nickle wrote on 9/30/2004, 6:29 PM
I happened to read some info about Boris Red and I quote the following:

"OpenGL and Boris Red 3GL
The bottom line is speed. Boris Red 3GL uses OpenGL to draw objects onscreen much more
quickly than previous display technologies. In many cases, animations display even faster
than real time. That’s because the images are displayed using software embedded in display
hardware optimized especially for this task."
and:
"Supported Hardware

ATI FireGL, Radeon (8000 up), Rage 128 (Macintosh only). The cards must NOT be TNT
enabled.

nVidia GeForce (any version above GeForce 2), Quadro

Matrox Parhelia"


Does Vegas plan on implementing support for this?

Comments

BJ_M wrote on 9/30/2004, 7:25 PM
doesnt really need to --
TheHappyFriar wrote on 9/30/2004, 8:01 PM
also, that's to view stuff on screen. Rendering does not use openGL.

I (personally) belive it's possible to use openGL enabled cards to render video faster. But, you'd need a NLE designed to work with those cards (it would be the same idea behind 3d games: layers of textures).

If I was still a programm i'd try to do it, but i suck now. Went into video editing instead. :)
Spot|DSE wrote on 9/30/2004, 8:05 PM
About the only place Open GL would hold much benefit for Vegas is in the 3D track motion stuff. Even then, it's a marginal add.
nickle wrote on 9/30/2004, 9:35 PM
What got me started on this was Johnmeyer's problem with pan/crop flythrough and suggestions for other products that may work better.

I tried an example which interpolated flawlessly, but jerked slightly on the keyframes and rendered the same way.

I found that Avid xpress pro, Borisfx products, Final Cut Pro HD, Combustion, Aftereffects, Particle Illusion, Hollywood FX, Discreet Logic and Stagetools Moving Picture plugin and many others all support OpenGl.

I wondered if there was a connection.

Offloading processing to a GPU can't be a bad thing.

Happyfriar-
something I read about particle illusion was that because of OpenGl it reders in frames per second rather that seconds or minutes per frame.
rmack350 wrote on 9/30/2004, 10:12 PM
You may well see more of this as pci-express is adopted. This bus has equal throughput in both directions and high end GPUs offer a lot of processing power.

I recently read an article about an audio plug-in that uses the GPU. So maybe there's some unexpected potential there.

Rob Mack
TheHappyFriar wrote on 10/1/2004, 6:40 AM
yes, Partilicle illusion DOES support openGL RENDER. I'm pretty sure it's the same techniques that are used in modern games (ie Doom 3 has a particle generator & editors built into the engine & they render on the fly).

I asked a friend who works doing some hardware programming& he said it was most likely possible if someone wanted to make a rendering engine for it.