At the risk of seeming extremely stupid, I have to say that the whole process of opening audio tracks/files in the designated Audio Editor and doing destructive processing seems very confusing to me. I will spend some time with the manual tonight, but could use serious input from folks out there who have spent more time with Vegas than the month or so I now have under my belt.
If folks have been following my flurry of posts as I get ready to dive headlong into a fairly large documentary, you will note that I have been dealing with some fairly serious apparent plugin conflicts. I have a very large V9 Waves bundle installed, apparently properly, and the Izotope RX2 package, also apparently properly.
I have been experiencing some real time playback issues and even occasional crashes and conflicts between the Waves and Izotope stuff, but have been running under the assumption that some of the issues have to do with CPU issues and other problems with real time usage, and that offline editing in my audio editor of choice should solve a fair amount of this.
So, I got Wavelab 7 set up and authorized on my Vegas computer today and started using various "open in Audio Editor" functions to test applying the plugs off line, especially the noise reduction plugs and spectral editing tools.....from both Waves and Izotope.
Immediately, I am finding that the only thing that opens in Wavelab will be the actual clip itself (?), not the whole file from which the clip is drawn necessarily......and when dragging larger clips/takes from the Media bin into trimmer, then selecting "open in Audio Editor", the audio will not open.
Even when I have access to the clip, however, it is not at all clear to me how to render the effect and get it back on the timeline in Vegas. Do I open a copy and then make a new file? Is there a simple mechanism for replacing the clip with the new file?
None of this is obvious, and the Help file seems to think that the process is nearly automatic.
Help. Anybody able to give me the rules of the road here?
Most of the material I am working on is HDV.
If folks have been following my flurry of posts as I get ready to dive headlong into a fairly large documentary, you will note that I have been dealing with some fairly serious apparent plugin conflicts. I have a very large V9 Waves bundle installed, apparently properly, and the Izotope RX2 package, also apparently properly.
I have been experiencing some real time playback issues and even occasional crashes and conflicts between the Waves and Izotope stuff, but have been running under the assumption that some of the issues have to do with CPU issues and other problems with real time usage, and that offline editing in my audio editor of choice should solve a fair amount of this.
So, I got Wavelab 7 set up and authorized on my Vegas computer today and started using various "open in Audio Editor" functions to test applying the plugs off line, especially the noise reduction plugs and spectral editing tools.....from both Waves and Izotope.
Immediately, I am finding that the only thing that opens in Wavelab will be the actual clip itself (?), not the whole file from which the clip is drawn necessarily......and when dragging larger clips/takes from the Media bin into trimmer, then selecting "open in Audio Editor", the audio will not open.
Even when I have access to the clip, however, it is not at all clear to me how to render the effect and get it back on the timeline in Vegas. Do I open a copy and then make a new file? Is there a simple mechanism for replacing the clip with the new file?
None of this is obvious, and the Help file seems to think that the process is nearly automatic.
Help. Anybody able to give me the rules of the road here?
Most of the material I am working on is HDV.