usman152008 wrote on 12/20/2004, 2:37 PM
no body has any idea, hint?
jeremyk wrote on 12/20/2004, 3:52 PM
Well, OK. Here's one way to do it.

Put the car on a higher track and isolate the wheel with a Bezier mask. With event pan & crop put the pivot point in the middle of the wheel, then spin the whole frame with a couple of keyframes. Motion blur would probably help.
usman152008 wrote on 12/20/2004, 4:17 PM
whats the pivot point ?
jeremyk wrote on 12/20/2004, 4:23 PM
The pivot point is the little dot in the middle of the frame selection. You can drag it around -- the mouse pointer becomes four arrows with a missing center.

When you specify a rotation value, the frame rotates around that point.
Kula_Gabe wrote on 12/20/2004, 4:43 PM
I would probably export a still from vegas into photoshop or other photo editor, cut out the wheels and save each as a png w/ transparency. Import into vegas and spin w/ clip pan crop palette. Add, blur and any thing else needed.
usman152008 wrote on 12/20/2004, 4:53 PM
ohhh, i knew what it was but i didnt knew that it is called pivot point. Thanks
jeremyk wrote on 12/21/2004, 2:10 PM
ohhh, i knew what it was but i didnt knew that it is called pivot point.

Umm, I just made that name up. Maybe it's called something else. :-)
usman152008 wrote on 12/21/2004, 4:57 PM
i am still having trouble
AlanC wrote on 12/22/2004, 3:13 AM
Start the engine.

Put it into gear.

Film a few revolutions of the wheel turning.

Mix with still using cookie cutter.

<WARNING> Don't try this at home.

I can't help you with the 'sounds in space' (where did that come from?)