Comments

Grazie wrote on 1/14/2008, 12:06 AM
linear, fast, smooth, sharp, and hold. - Not sure for gravity? In as much as the need for getting the "control" you might want.

However I WOULD use the "Linear" to initially to obtain a linear/standard motion set-up, meaning going from A > B.

Then, as a side step approach to this, I would employ the velocity envelope, applying closer=faster change points on a hyperbolic shaped curve gradient. And NO we do not have these as presets, or such like. Manual manipulation here. This will produce/simulate the force of gravitational acceleration - an ever increasing increasing velocity(acceleration).

It is going to depend how purist you want to be.

Chienworks wrote on 1/14/2008, 3:11 AM
While Grazie has it nailed exactly on the head and told you the right way to do it ... ;)

If you do want to stick with only keyframe settings and not use velocity envelope then start with smooth and end with fast. You won't like the result though so go back and read what Grazie said again.
Jim H wrote on 1/14/2008, 3:01 PM
Thanks guys... I'm afraid I'm going to have to stick with keyframes as I have way to many moving events that need to stay together and velocity envelopes are a bear to control.