I don't know if this is a path to solutions, but I have a need to understand why things break unexpectedly. I'm hoping some on this forum who know more about programming might weigh in and hopefully point either users or SCS to a solution. Please excuse any inaccuracies in my terminology- I'm definitely in the realm of knowing just enough to be dangerous (or dead wrong).
My installation of 11 has caused some changes in previously installed versions, particularly in crashes while rendering to certain formats in versions 9 and 10. In examining all of the changes made to my system when 11 was installed, I'm suspecting it was changes to the WOW64 implementation or WOW registry entries that have caused this.
If my understanding of WOW64 is correct, it handles calls for 32bit apps within the 64bit environment. And it appears that the categories of registry entries handle newly installed keys in different ways - some redirect the calls to newer dlls and some cause calls from all apps to be shared by the new dlls. Seems possible to me the old file-format i/o plugins are being redirected to newer incompatible ones.
Something is definitely different in the way 11 is installed compared to prior versions. In the past, my old Vegas installations were unharmed by new versions, regardless of the issues they had. Does anyone have any thoughts on this, or if this may be a direction to look into for solutions?
I know most who have had issues with 11 have reverted to earlier versions, but 11 is working well for me (other than the universal issues with keyframing, stabilization and alpha rendering - and I have to admit listing these caveats makes me feel a bit stu_pid for using it) but the GPU acceleration in previewing has really sped things up for me. I have finished several projects in 11 and didn't notice the effects it had on previous versions until this past week. I would just like to be able to use any version I choose for a given situation. And I can't now.
Thanks,
Larry
My installation of 11 has caused some changes in previously installed versions, particularly in crashes while rendering to certain formats in versions 9 and 10. In examining all of the changes made to my system when 11 was installed, I'm suspecting it was changes to the WOW64 implementation or WOW registry entries that have caused this.
If my understanding of WOW64 is correct, it handles calls for 32bit apps within the 64bit environment. And it appears that the categories of registry entries handle newly installed keys in different ways - some redirect the calls to newer dlls and some cause calls from all apps to be shared by the new dlls. Seems possible to me the old file-format i/o plugins are being redirected to newer incompatible ones.
Something is definitely different in the way 11 is installed compared to prior versions. In the past, my old Vegas installations were unharmed by new versions, regardless of the issues they had. Does anyone have any thoughts on this, or if this may be a direction to look into for solutions?
I know most who have had issues with 11 have reverted to earlier versions, but 11 is working well for me (other than the universal issues with keyframing, stabilization and alpha rendering - and I have to admit listing these caveats makes me feel a bit stu_pid for using it) but the GPU acceleration in previewing has really sped things up for me. I have finished several projects in 11 and didn't notice the effects it had on previous versions until this past week. I would just like to be able to use any version I choose for a given situation. And I can't now.
Thanks,
Larry