Photo aspect ratio conflicting advise

mrp wrote on 3/17/2002, 2:21 AM
I have read many conflicting posts regarding the proper aspect ratio for cropping photographs to be used in an NTSC video montage.
In order to avoid distortion, some say that the photo should be cropped to 4:3 (1.33:1) before being included in the video project.
Others have noted that computer pixels are square, and TV pixels are rectangular (330 x 300). Thus, in order to keep the image from distorting, the cropped photo must be resampled/resized at 440 x 300 (1.46:1), which extends the width by 10%.
I have also read that some video cards do video with square pixels, removing the need to resample the 4:3 cropped photo. But, the advise goes, if the video card generates a 5:4 aspect ratio, then you must first stretch the photo to 720 x 640, then crop to 720 x 480 (1.5:1)

Well, this is totally confusing.
First, how do I determine if the video card uses square or rectangular pixels?
Then, if I have a 4:3 cropped photo, do I need to resample it to compensate for the video cards capture setting?

Comments

Chienworks wrote on 3/17/2002, 6:59 AM
Actually the video card has nothing to do with it. Vegas doesn't care about that at all when it produces your video. The proper size for NTSC is 655x480 to get a photo that fills the frame completely. You can of course use any size that has the same proportions. If you want to save yourself lots of effort, don't bother cropping beforehand; use Vegas to crop.

Load the photo onto the timeline and click the pan/crop button. Turn off the keep aspect ratio button (looks like a small rectangle in a larger rectangle with an arrow pointing in the lower right corner) and enter 655.0 and 480.0 for the size. Turn the keep aspect ratio button back on, then drag the cropping frame in or out by one of the corners until you get the picture to fill the frame. You can then move the cropping frame around as needed to show the part of the image you want.
Chienworks wrote on 3/17/2002, 8:08 AM
I should also add that if you're going to be using your picture as a still (no panning, zooming, etc.) then don't go crazy and scan it at 1200dpi, "just to get the best quality". You won't. If you end up with a multi-megapixel image then Vegas will have to resize it. If you are using better quality, it will be resampled and this can cause fuzziness. If you're using draft quality it will be point sampled and this can cause weird artifacts and make the image look rather harsh. If you're scanning a standard 4x6" print, there's no reason to scan above 150dpi as the picture is going to end up in the finished video only 480 pixels high anyway. The only thing you'll accomplish with a higher resolution scan is to waste disk space.

If however you want to zoom in, or use panning to have the picture move across the screen, then by all means scan at a higher resolution. It will take some practice and experimentation to find optimal scan sizes. Have fun. Play. :)
wvg wrote on 3/17/2002, 8:31 AM
Here's a question... The lower "standard" for low resolution on a computer monitor is 640x480 (4/3 ratio). So WHY are some saying 655x480 which itself would seem like a distortion. Somebody explain the reason for those extra 15 pixels.
Chienworks wrote on 3/17/2002, 12:11 PM
Well, i can answer your first question twice:
  a) 'cause that's what works to fill the frame (try 640 and you'll see the gap on the sides).
  b) 'cause Sonic Foundry said so.

As to your second question about why it's 655 instead of 640? I have no clue, other than that it does have something to do with aspect ratios.
wvg wrote on 3/17/2002, 2:35 PM
Yea... but it don't make any sense. What I'm really asking is if the object is to avoid any distortion, then one of the two has to be incorrect. I would assume simply because it has become a stardard that 640x480 is a true 4/3 ratio, so again, I'm just curious about why 655x480 because if 640x480 is exactly 4/3 then adding those 15 pixels will add distortion to the width and make images ever so slightly fater then they should be. No?. True, a minor amount. Anyone know?
Chienworks wrote on 3/17/2002, 2:41 PM
Hmmmmm. Now that i think hard upon it, i don't think i've ever heard a definitive statement that the ratio of a television screen is exactly 4x3. Maybe 655x480 reflects the actual size, and 4x3 is just an easy approximation for digital-based display systems.
wvg wrote on 3/17/2002, 3:27 PM
I just did the following experiment using an original source JPG of 1072x600.

I used Photoshop to make three copies leaving the default 'constrain proportions' which resulted in three images of the following sizes.

1. 640x578
2. 655x592
3. 700x633

I then dropped each on to a empty track adding an overlay on a seperate track recording the image sizes. Playing the mini-video NONE of the images filled the preview window.

I next created a VCD files using the MC MPEG-1 template, burning same with Nero 5.5.
Playing on my TV through a Pioneer 333 DVD player IT MADE NO DIFFERENCE, none of the images filled the width of the screen.

I went back to Vegas Video and this time I clicked on the event pan/crop button changing from the default to the 4/3 standard TV ratio. This time the images was stretched and filled the frame in Vegas Video's preview window.

I burned a 2nd CD using the same template. ALL the images regardless of size filled the screen.

So again, WHY should I change any image to 655x480?

Chienworks wrote on 3/17/2002, 3:50 PM
WVG: ummm, where did you get those sizes? None of the three you listed are anywhere close to the ratio of the original 1072x600 image.
swarrine wrote on 3/17/2002, 4:21 PM
Hi-

I believe the answer here is that VV3 is displaying by the DV standard of rectangular pixels. Digital Video uses rectangular pixels. Digital Video is 720 X 480 which on the surface appears to be a 1.5 aspect ratio, but is not because the pixels are rectangular. Look at your VV3 monitor and you can see your choices are 720 X 480, 360 X 240 or 180 X 120. All of them divide to 1.5.

Digital stills and scans use square pixels.

Since VV3 is digital only - it seems they decided to display as if everything were digital using rectangular pixels. Therefore, your square pixel images will not fit in their standard (square) aspect ratio. Instead they are converted to the digital ratio such as 655 X 480.

I am confusing myself now, hopefully this is correct. Someone please explain it if it is not.



wvg wrote on 3/17/2002, 5:21 PM
Actually they are. I deberately started with an oversize image to ensure enough pixels prior to Photoshop doing the resize. The 'new' sizes are the results of specifying a width and letting Photoshop decide the height based on proportions.

Hope I'm not confusing anybody. <wink> Maybe the width "jumps" to fill the width of a frame at some DVD resolution, is does NOT for VCD resolution which is mostly what I do. So I'm asking what is the relevance of shifting a perfectly good and proportionally correct 640x480 image to 655X480 when it does nothing(without help) and you need to fudge it using the pan/zoom FX button to make it fill the frame as I proved in my experiement... at least for VCD's.

Cheesehole wrote on 3/17/2002, 10:54 PM
how does 1072x600 become 640x578? the aspect ratios aren't even close.
mrp wrote on 3/17/2002, 11:27 PM
I appreciate all the interest in this thread. Its funny, though, that I'm not sure that I completely understand it.
The consensus seems to be that by cropping a photo to 655x480, the square pixel computer image will be correctly sized for rectangular pixel DV. (So, by inference, if I crop a photo to only 4:3, then it should have a slight distortion.)

While I understand the advise of using VV to crop the picture, it is actually easier, and creates smaller files, if I do the cropping in PaintShop. Also, the photos need so much touching up that I would rather crop to only the final size that I will actually need.
SonyEPM wrote on 3/18/2002, 9:06 AM
The pixel aspect ratio issue has been covered a few times, but here's a synopsis.

1) Graphics programs typically use square pixels

2) Broadcast formats use non-square pixels

If you are creating stills in Photoshop or whatever for use in Vegas, multiply the destination format width (in pixels) x the destination format pixel aspect ratio.

Ntsc= 720x480 pixels, pixel aspect = .9091

720 x .9091 = 654.552 (round it up or down to a whole value, to 655 or 654)

for a still image size of 655 x480.

If you look at the project presets, you'll see a table of pixel aspects- these will be different for NTSC widescreen, PAL, and PAL widescreen etc. Use these as your multipliers.




Cheesehole wrote on 3/18/2002, 7:36 PM
Ntsc= 720x480 pixels, pixel aspect = .9091

720 x .9091 = 654.552 (round it up or down to a whole value, to 655 or 654)

for a still image size of 655 x480.

------------------

So... we should create a still image with a size of 655x480, and it should look 'normal' on our *square-pixeled* computer monitor. that is, until we bring it into Vegas, where it will be stretched horizontally to fill the width of the preview window (which will be at 720x480), so everyone in the pictures will gain a few pounds. but THEN when we print it to tape, we'll be watching it on our video monitor or TV which has tall skinny *rectangular* pixels, so the people in the video will look 'normal' again.

and all we have to do to ensure that people are not too fat or skinny is to look at the *aspect ratio* in Project Properties (first make sure we've selected a template... NTSC DV in this example) and multiply that number by the destination format's width. use the result (rounded to nearest whole number) as the width of still images, and use the destination format's height as the height.

thanks SonicEPM for clearing that up... again... :D

- ben (cheesehole!)
swarrine wrote on 3/19/2002, 6:19 AM
Hi-

At first I didn't think cheesehole was right, but it seems he is. I did the circle test. Streched in VV3, correct on NTSC.

Question: What do you do if the output is to be both TV and Web/Computer?
SonyEPM wrote on 3/19/2002, 9:06 AM
For web playback you can: redo all the still images, live with the slight distortion,
or set the preview monitor to "display square pixels" and adjust the stills individually so that they look right to your eye.

Cheesehole wrote on 3/19/2002, 3:02 PM
if you are rendering for web use, your resolution will be something like 320x240 with an aspect ration of 1. so your pictures will look normal (circle will be a circle). the only problem is you may end up with some black at the top and bottom of your frame when you render to 320x240. you could just zoom in a teeny bit with track motion to get rid of the black.

- ben (cheesehole!)
Control_Z wrote on 3/19/2002, 5:18 PM
>WHY should I change any image to 655x480?

You shouldn't. There are two defined standards at play here: A VGA screen is 640X480 and a DV frame is 720X480 (NTSC). Throw a round coin on your scanner and to fill the screen with it you'll need to draw a 640X480 rectangle around it. Now if you want that coin to look round on video you must resize it to 720X480 (or let the NLE do it).

I still have no clue where SF came up with the odd .909 pixel size. It isn't a part of the DV spec (or at least nobody's been able to find it yet). Maybe they're trying to include overscan areas?
Cheesehole wrote on 3/19/2002, 7:12 PM
>You shouldn't. There are two defined standards at play here: A VGA screen is 640X480 and a DV frame is 720X480 (NTSC). Throw a round coin on your scanner and to fill the screen with it you'll need to draw a 640X480 rectangle around it. Now if you want that coin to look round on video you must resize it to 720X480 (or let the NLE do it).

okay I'm not sure this was made quite clear enough so I'll say it a different way.

the reason for using 655x480 has nothing to do with the size of a VGA screen. forget about 640x480 it is completely meaningless to this discussion. the fact that 480 is the same number as the height of DV video is just confusing people. it has no bearing on this issue.

this is the reason you use a 655x480 size for your photos:

a PIXEL on a computer monitor is SQUARE. PIXELS from a digital photo camera are also SQUARE so pictures taken with a digital photo camera look right on a computer monitor.

a PIXEL on an NTSC TV is tall and skinny (a RECTANGLE). NTSC DV cameras use the same tall skinny pixels so that video shot with a DV camera will look correct on an NTSC TV, but not a computer monitor.

the proportions are different. therefore, images from an NTSC TV signal will look FAT on a computer monitor. (my wife was astounded by the size of her ass when she saw herself on a PC monitor! I assured her that it was because of the difference in aspect ratios between pixels on NTSC video and pixels on a computer monitor. she didn't believe me though.)

and it works the other way too. images that look fine on a computer monitor, will look SKINNY if displayed on a monitor with SKINNY pixels, like an NTSC TV.

in order to account for this difference in proportions, we must STRETCH our perfectly proportioned images on the PC just the right amount, so that when they go to NTSC DV video, they will shrink down to normal size, and no one's ass will be too FAT or too SKINNY.
Cheesehole wrote on 3/19/2002, 7:28 PM
>>>I still have no clue where SF came up with the odd .909 pixel size. It isn't a part of the DV spec (or at least nobody's been able to find it yet). Maybe they're trying to include overscan areas?

I'm not sure where this number comes from either, but it should be the physical width of an NTSC DV pixel divided by the physical height of an NTSC DV pixel. so, if we assume an NTSC DV pixel has a height of 1 unit, then it's width is .909 units. sorry if that's obvious, but it helps me to think of it that way.

also if you haven't checked out this thread:
http://www.sonicfoundry.com/forums/ShowMessage.asp?ForumID=4&MessageID=81847

there is more info, although it's a shame GG's posts have been removed from the thread.
swarrine wrote on 3/20/2002, 11:14 PM
"I still have no clue where SF came up with the odd .909 pixel size."

It is the conversion from 720 X 480 to the square pixel image size of 655 X 480. The math: 720 X .9091 = 654.55 (rounded to 655).
Cheesehole wrote on 3/21/2002, 12:20 AM
>>>It is the conversion from 720 X 480 to the square pixel image size of 655 X 480. The math: 720 X .9091 = 654.55 (rounded to 655).

you have it backwards swarrine. we use the aspect ratio to get the 655x480 size. we were wondering exactly how the .9091 was derived. this thread has the info, but it is beyond my understanding of video:
http://www.sonicfoundry.com/forums/ShowMessage.asp?ForumID=4&MessageID=81847