Please help me underatand pc...

Cooldraft wrote on 12/30/2007, 1:32 PM
OK, I am looking for an explaination why this does not work the way I thought it would. I have a 255x300 web graphic that I want to make a wmv out of. I create a new 255x300 project and load in a 720x480 avi file. Since te 720 is much bigger I would expect it to be cropped,and I could adjust the position alas like if you pasted a larger graphic on a 120x90 canvas (you can only see the 120x90 in photoshop-but you can move te larger graphic until you get it cropped just right). Vegas seems to fit the 720 graphic in the 255 space. I guess this is a feature, but I would like to know how to turn it off for this instance.

Comments

Chienworks wrote on 12/30/2007, 2:00 PM
Open up Pan/Crop, right-mouse-button click in the cropping frame, choose "Match output aspect. Now change the Height to 300.
Cooldraft wrote on 12/31/2007, 11:42 AM
This makes the output look jaggy, seems that I have to enlarge to get tha jags to go away. Am I doing this correct?
Chienworks wrote on 12/31/2007, 11:49 AM
Resizing an image is going to make it jaggy. Vegas' default preview mode also makes resized images look even worse. Try changing the preview mode to Best and see how it looks then. That will show you closer to what the final rendered image will be.
craftech wrote on 12/31/2007, 3:14 PM
If it is text you can add a drop shadow. That works really well. Many graphics editors have antialiasing tools as well. If you have a background color on the graphic try to choose a background that matches the background on the web page as close as possible if you are using AA. If it is for several pages wioth several backgrounds avoid using AA. AA increases the filesaize because it adds more pixels to the image. AA works by inserting pixels of a color intermediate between the object and it's background to 'blur' the edge, and so once done, the object is best viewed against that color background, and less so against others.

Adobe has a good page on this. This works too.

John
Cooldraft wrote on 12/31/2007, 9:14 PM
I am not resizing the image. The project is 255x300 and the graphic that I am trying to use is 720x480 (I just want to use part of the larger graphic)
rmack350 wrote on 12/31/2007, 11:17 PM
There are two ways to enlarge the image back to actual pixels, There's event pan/crop and track motion. The track motion method won't look good but event pan/crop should look fine. As Kelly says, preview quality has an effect on the way it works, with full/best being the highest quality choice.

Vegas is a resampling editor. Everything gets resampled to fit into the project; audio and video both. This is just the way Vegas works. Sometimes it's a bit unintuitive to drop media onto the timeline and have Vegas resample it the way it does, but usually it's a good thing.

Rob Mack
DJPadre wrote on 1/1/2008, 12:34 AM
Ive had an issue with this also.
In Liquid, you can run the file in its native res within an enlarged frame, (IE, your small pic within a larger vide, which would then be bordered, or you can scale the image to fior the output.

By scaling, your digitall zooming, and sadly this looks liek crap, But, one thing im surprised about is how vegas DOESNT offer these options/

I mean if you have an image at 600x480 and input into a 720x576 project, your image is automatically scaled to that output, regardless of whether you want it to scale or not.
THEN you must go into the pan crop tool and create a preset for the res you want.

Now with HD and scaling down to 720p and 576p from 1080p acquired fotoage, you have to again make your own presets for resizing as again, surprisingly, Vegas doesnt even offer the basic frame sizes.

Another thing with sizing, is that if yoru source is interlaced or Progressive (predominately interlaced) wherever you SHIFT that frame within the scale (ie as you pan and zoom) it MUST remain constantly moving
If NOT moving, the zoom, pan or crop MUST be within an EVEN number else vegas will flake out. THis again is predominately for field order interplolation as if you shift to an odd number, the scaling and the reinterlacing will shit itself and youll get stuttery or flickery output..

Im REALLY surprised this issue has not been adressed.

All they need to do is create a switch in the pan and crop tool, which allows it to lock onto even or odd fields.
Then as you scale, pan or crop, wherever you put the KF will remain within the even or odd field order (whichever you choose) (ie KF snap to field order)