pluginpac....... woopieee

Comments

Jonathan Neal wrote on 2/23/2007, 2:10 PM
The VDF filters themselves are installed @ _Install-Directory_\vdf. If you installed it to the default location, it is probably in C:\Program Files\DebugMode\Adapter\vdf.

If you have any recommendations, I'll take 'em. If enough people notice I'll contact Satish and let him know how much we want _just_ the adapter, and who knows, maybe he made a newer version for Wax or something that he never finished. You never know.

blink3times wrote on 2/24/2007, 7:47 AM
My frame rate is usually 29.97, but when I try and set up the plugin adaptor at that rate, it rounds it off to 29... so is it better to set the frame rate at 29 or 30??
Jonathan Neal wrote on 2/24/2007, 11:32 AM
blink3times, 30fps (that's where I placed it, atleast). Also, I recommend turning your RAM preview off (setting it to 0 in options).
blink3times wrote on 2/24/2007, 11:36 AM
Thank you sir...

You're a gentleman and a scholar!
Ayath The Loafer wrote on 2/24/2007, 11:53 AM
Thank you very much OP for telling us about this and to Jonathan for the revised installer.

Great addition to Vegas.

Am happy now.

JHR
ushere wrote on 2/24/2007, 3:09 PM
thanks jhr.

what i love about this forum is how people actually do share, and even go out of their way to help out - ie. jonathan with his installer.

i remember (not too long ago) when the whole of this business was surround with mystery, and how things (camera, fx's, lighting, etc.,) were 'trade secrets', company 'specialities', and individuals talked down to you when you asked 'how?'

good on ya all.....

leslie
DJPadre wrote on 2/28/2007, 10:17 PM
sonmeone had an awesome tutorial abotu deshaker and vdub and for the life of me i cant find it.. jsut wanna check afew settings in an attempt to speed things up..

anyone have it?
DJPadre wrote on 3/1/2007, 4:06 PM
so noone knows?
The tute was written by one of our memebers here.. i jsut cant find it anywehere.. any ideas?
DJPadre wrote on 3/1/2007, 5:27 PM
thats teh one,
cheers bro
johnmeyer wrote on 3/1/2007, 7:33 PM
I wrote that. Sorry I didn't see your post earlier. Please note that I wrote that with the idea of getting the "ultimate" in quality. Therefore, my suggestions of changing the defaults for the settings at the top of the second column (in Deshaker) were intended to give you everything that Deshaker can do. However, the speed penalty is severe. If I were to re-write the guide, I would now suggest that you try the defaults, and only if you were not satisfied, try the "ultimate" settings. The defaults will let you finish pass 1 in MUCH less time.
DJPadre wrote on 3/1/2007, 11:41 PM
Its all good mate.. i was jsut trying to work out whether stabilising before slowmotion would work better as opposed to stabilisign after slowmotion..
I found the latter to offe teh best results, and progressive footage o be even better..

ill go over the settings and see what i can drum up for what i need.
cheers
p
blink3times wrote on 3/8/2007, 5:17 AM
I.ve tested the CARTOONIZER plugin and it works, but render time is soooooo slow..... about a frame every 8 to 15 seconds (I'm running a P950 dual core overclocked to 4.6Ghz, with 2 gig ram)

I tested the same plugin in Pinnacle studio 10 and it's quite a bit faster, so am I doing something wrong with vegas or is this as good as it gets?

I'm rendering M2T, 1080i mpeg @ 25000 over to M2V 1080i mpeg @ 19000
prairiedogpics wrote on 3/8/2007, 5:51 AM
I don't think you're doing anything wrong. Very slow for me, too (P4 3.0 GHz, 2 GB RAM); at about the same rate as you quote. But I couldn't tell you why it's slower in Vegas....
mr.beebo wrote on 3/8/2007, 6:02 AM
Used it for a 10 sec intro. Standard dv. Rendered out in about 10 minutes. AMD dual core 3800.
blink3times wrote on 3/8/2007, 8:07 AM
" But I couldn't tell you why it's slower in Vegas.... "

I'm thinking that it has a lot to do with the fact that in studio (as well as Liquid) uses some of the video hardware to do some of the work. You need a DX9 compatible video card with AT LEAST 64mb (256Mb for HD work) dedicated memory. Some of this video memory gets used in assisting the render