Has anyone else noticed that the rendering quality of Vegas is poor when using the built in codec?
As a test, create a gray/color ramp that cycles the grays/colors through all levels across the ramp and render with the huffy (v2.1.1) codec (you'll need some other package to do this part).
Then render this with the built in DV codec and the Microsoft DV codec (using the best settings for both). You'll notice that the built in codec generates dark grainy looking results in comparison.
What's the deal? The MS codec is free!
What do the SF folks have to say about this?
Lastly, it would be nice if Vegas supported rendering to other codecs inside the package.