Recently watching the Nvidia release of Grid gaming (GaaS), this got me thinking of the future of NLEs in general.
If Cloud gaming (GaaS) can send control inputs only and then stream back a continuous video stream. Why not handle video editing this way. The bandwidth would be greater (much greater) for high bandwidth codecs, not outside the realm of google fiber speeds. Consider uploading footage at 1Gbs per second speeds, and having user scalable hardware sizes available. Think 10 or more GPUs at work on rendering your footage, or not really even knowing how much hardware is at play to work on your renders. Uploads and downloads at 100MB/s through put would not seem much different than you work today with slow SD cards that do not achieve this. Video editing is really just one single video stream delivered to you from the data center, even if that stream is hundreds of mbs, much the same as game play works.
I see a whole new subscription service on the horizon in the not to distance future. Think about it. They can charge you for storage, the amount of system resources, compute time for complex timelines, even bandwidth used a la carte. If you consider the pricing models of Azure and Amazon, the amount of "your use" could make for some interesting subscription costs.
Thoughts anyone?
If Cloud gaming (GaaS) can send control inputs only and then stream back a continuous video stream. Why not handle video editing this way. The bandwidth would be greater (much greater) for high bandwidth codecs, not outside the realm of google fiber speeds. Consider uploading footage at 1Gbs per second speeds, and having user scalable hardware sizes available. Think 10 or more GPUs at work on rendering your footage, or not really even knowing how much hardware is at play to work on your renders. Uploads and downloads at 100MB/s through put would not seem much different than you work today with slow SD cards that do not achieve this. Video editing is really just one single video stream delivered to you from the data center, even if that stream is hundreds of mbs, much the same as game play works.
I see a whole new subscription service on the horizon in the not to distance future. Think about it. They can charge you for storage, the amount of system resources, compute time for complex timelines, even bandwidth used a la carte. If you consider the pricing models of Azure and Amazon, the amount of "your use" could make for some interesting subscription costs.
Thoughts anyone?