Prerender bug still in 8.0c

Comments

PeterWright wrote on 9/22/2008, 1:39 AM
Shouldn't make much difference Grazie - the complexity may affect the Time it takes, but you still end up with n seconds of rendered video in RAM - I'm just trying this out on a compositing project ...... there - just got 20 seconds of a 5 track composite, then 24 secs further along the T/L where there were 3 tracks, plus pan crop & motion, so it does seem to affect it, but not by much.

This is a 1920 x 1080 project - I have 2 Gb of Ram total, of which 1Gb is allocated to Preview.
Grazie wrote on 9/22/2008, 3:34 AM
My profound apologies Peter!! - It was your

"1Gb is allocated to Preview" that twigged my OWN memory . . .

( .. slinks away in shame) . . I still had my allocation set at . . er .. er . . 120mbs! Now set at 600 mbs

Grazie
PeterWright wrote on 9/22/2008, 5:30 AM
No shame needed Grazie - I do much siller things several times a day!
rmack350 wrote on 9/22/2008, 6:15 AM
I was told ages ago by an SCS support person that RAM preview will stash away enough frames to get playback going. If you have a very fast machine then Vegas might only cache every other frame, or every third frame...the point being that a ram preview goes farther on a faster system. (I'd want to test that to see if it's true but I think you could do the test on complex and non-complex regions of the timeline to verify this.)

I'm not in need of any sort of HD capability but I tested Sebastian's problem out last night and yes, vegas eventually starts ignoring selective prerenders. It creates the files but doesn't use them unless you restart Vegas. I filed a support ticket to add to the push. Vegas shouldn't have a bug like this. Sure, it's not a show stopper, but it's also the sort of bug that destroys confidence in the product.

Rob Mack
Sebaz wrote on 9/22/2008, 6:20 AM
RAM previews may work to a certain extent, but they are not bug free either. Half the times I do a RAM preview I press the Play button or hit Enter and I still get stutter playback. So I have to press Shift+B again and I see that Vegas stops at some of the frames in the loop to render them again. The program is supposed to grab that 1 GB of RAM and once it rendered it keep it to itself, but it doesn't. Usually with a second pass it's good to go, but I have seen instances in which it takes three passes to finally playback the loop in real time, and this is with 4GB of total RAM, 1 GB assigned to RAM preview.