Previewing squared pixel

taliesin wrote on 12/16/2002, 8:06 PM
I just stumbled over some lines in the VV help-file telling me:

"This switch will turn on/off square/non-square interpolation, allowing faster playback and viewing flexibility when drawing video frames to the Vegas Preview window."

Again: "... allowing faster playback ..."

What the heck does that mean?
Which adjustment - squared activated or deactivated - gives me what kind of speed increase?

I think I completely miss what is meant here.

Any idea?

TNX Marco

Comments

swarrine wrote on 12/16/2002, 8:51 PM
There is a new tutorial which Marty Hedler is working on right now over at creativecow.net which will answer this question. Look in Sonic Foundry Vegas Video.
Tyler.Durden wrote on 12/16/2002, 8:56 PM
Hi Marco,

I am a tad confused too.

I just put up another tutorial on stills and aspect and it seems to me that the switch may be mis-named.

The preview framerate plays slower with the switch on, which is supposed to "Display Square Pixels". In that mode, the application should be displaying video in the DV aspect (which uses more processor), rather than displaying the wider display (an even divisor of 720).

The odd part (to me) is that the wider display displays as though the pixels are square (much like windows media player does), and turning the switch *on* displays the footage more narrow, as if the pixels were DV aspect.

So, I might expect the switch to say: "display non-square pixels" if the image gets narrower when the switch is on.

Hey, who am I to say...


The new tut regarding stills and aspect is on the site, any feedback is appreciated:

HTH, MPH

Tips:
http://www.martyhedler.com/homepage/Vegas_Tutorials.html
AlexB wrote on 12/17/2002, 9:19 AM
@marty, marco:
To further add to the confusion, if you look at DV PAL, pixel aspect ratio is 1.093, so it is rectangular in the other direction. So our 720x576 is pulled to 787x576 to get a circle round.

Thank you, marty, for another very helpful tutorial! I'll just have to ponder over it to translate it to our European needs! But obviously it seems to tell us to make our stills wider to let VV display them at the correct aspect ratio(?)

Alex
Tyler.Durden wrote on 12/17/2002, 9:59 AM
Hi Alex,

It looks like the wider still is the way to go...

A quick check by dropping a sample-text element in the TL shows the 787 horizontal rez. This would confirm that thought that wider PAL pixels means more square graphic-pixels are required to fill the same horizontal space onscreen.

I suspect the operational philosophy is to maintain vertical resolution by keeping that value "native", thus avoiding vertical scaling within Vegas. The COW forum is down right now, but a brief discussion regarding alternate dimensions having the same aspect was touched on...

Regards from NTSC-land,

MPH
Tyler.Durden wrote on 12/17/2002, 11:48 AM
Hi All,

Inspired by AlexB, I compiled a PAL version of the stills/aspect tutorial:

http://www.martyhedler.com/homepage/Veg_Stills_PAL.html



I think it makes sense; if not, let me know and I'll update.

HTH, MPH

Tips:
http://www.martyhedler.com/homepage/Vegas_Tutorials.html
taliesin wrote on 12/17/2002, 6:53 PM
Wow, thanks guys for your feedback and thanks Marty for the tutorial. Very helpful!

Marco
SonyDennis wrote on 12/22/2002, 8:40 PM
"Display Square Pixels" == "Adjust for pixel aspect ratio for display on monitors with square pixels (i.e., your computer monitor".

ON = Correct frame aspect shown on your computer monitor (pixels displayed = raw pixels times pixel aspect ratio, 655 for NTSC DV (PAR=.9091)), OFF = raw pixel width used (720 pixels wide, regardless of pixel aspect ratio).

Make more sense now?

///d@
Tyler.Durden wrote on 12/22/2002, 9:47 PM
Sure........ ;)

Perhaps labeling the switch: "Display Aspect Correction" or "Display PAR" would be a little less confusing?


my.02


mph

Grazie wrote on 12/22/2002, 9:53 PM
Martyh - Just downloaded and printed off your Cute-Tute! Well, that'a shorted that out now! . . . Thanks for your clear and blindingly superb text! Oooh this forum just gets better and better.

Oh yes, MPH, on the animated text thing, I have got to grips with the "Key-Frame" stuff. Very flexible . . .. . . . perhaps I'll put this back in that thread!

Cheers

Grazie