Comments

set wrote on 4/9/2014, 8:10 AM
Awesome, Thanks Mike!
All curiosity of 'touchscreen' feature things and how it works with cloud, has been answered.

Vegas Pro Connect feature is extremely good idea.

Set

Add: I hope it still works on old iPad2 !
VMP wrote on 4/9/2014, 8:35 AM
That looks great, indeed. Finally a reason to purchase the Ipad :-D.

VMP
OldSmoke wrote on 4/9/2014, 8:48 AM
I can already hear people screaming in the background "Nothing has been said about GPU Acceleration improvement!"

I personally cant wait to get my hands on it! Looks really good! I like the new multi editing tool and the fact that it is on the bottom; maybe its even moveable.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

ushere wrote on 4/9/2014, 8:59 AM
you heard me oldsmoke? ;-)
larry-peter wrote on 4/9/2014, 9:57 AM
I am generally a highly optimistic person. I realize most trade show spokesmen are not going to mention bug fixes in their pitch, but I would have liked to see a bit more acknowledgement of their current user base and their concerns.

Even, "we've certified a wider range of hardware, including new video cards to give users an even more enjoyable editing experience," would have been nice gobbledygook to hear.

I still have hopes that 13 is a highly successful release, but in checking out the video link, I saw a guy with a rod and reel slowing turning the crank. The bait he was dangling did nothing for me.
tim-evans wrote on 4/9/2014, 9:59 AM
I'm hoping there are improvements under the hood. As a one man editor working on a desktop PC, I see nothing to get excited about. I'm curious - does anyone realistically think they will use the Ipad instead of their keyboard? It seems more trouble than it is worth.

Also some of these features seem like a re-packaging of old features. Didn't we already have slip and slide? Didn't we already have save project with all media?
Marco. wrote on 4/9/2014, 10:25 AM
"Didn't we already have slip and slide?"

Right, though this new streamlining of editing tools makes mouse-based editing straightforward in a way we never had before. I'm pretty sure anyone who usually use the mouse for these certain editing functions will appreciate the new way them can be used within VP13.

"Didn't we already have save project with all media?"

We have, but in a different way. Save Project With Media does NOT save Generated Media, stills, proxy files, nested projects, audio peak files nor is there an option to include/exclude external media.
The new archieve feature is a big step forward compared to this old save function.
tim-evans wrote on 4/9/2014, 11:21 AM
My point is that I am hoping the major improvements are under the hood.

It can't have taken the Vegas programmers a lot of effort to code the archive feature to save ALL the media in the project. Or to reformulate the slip/slide tool.
YesMaestro wrote on 4/9/2014, 3:52 PM
Wow, Michael Bryant is still with them. I remember meeting him about a dozen years ago when he was with Sonic Foundry. Hopefully it will give me a reason to upgrade. I've been happy and have had no problems with 10e.
Paul
John_Cline wrote on 4/9/2014, 4:55 PM
Just watched the presentation, I am now officially jazzed about the new version. The new editing tools will speed up my workflow considerably and unlike many vocal skeptics here on the forum, I can think of a number of ways to use the new cloud-based collaboration. The C.A.L.M. meters integrated into the new Vegas are going to be really useful and the new project consolidation/archiving is a big leap forward. I'll buy it the nanosecond it's available.
Editguy43 wrote on 4/9/2014, 6:01 PM
I am rather impressed with the NEW also, the new multi tool implementation is very different than that of studio 13 (meaning it seems to be a good solution) also the IPad connect will be nice I can see myself using it regularly.

Overall I think the new will be welcome. I do hope they tweaked under the hood for stability and speed.

OT: Anybody care to guess at what the size was of the TV he was presenting on it really looked sharp. Just my inner tech geek being curious.

Paul B
Steve Mann wrote on 4/9/2014, 6:05 PM
"I'll buy it the nanosecond it's available."
Get in line.
Ros wrote on 4/9/2014, 6:45 PM
I like the new tools, especially the shuffle and split..... and these alone will definitely speed up the editing process.

Rob
Hulk wrote on 4/9/2014, 7:23 PM
I remember reading a post from Chris here saying that they've moved to Net framework 4.0 which he said should help with performance, stability, and error handling/tracking. Don't quote me I'm writing this from memory.

My point is there is at least a chance we'll see some of the internal improvements we've been hoping for. But "MS Net Framework 4.0" isn't something Sony will be pushing as a selling point on the side of the box!
NormanPCN wrote on 4/9/2014, 11:57 PM
In this thread Chris Dolan said.
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=888234

"Along these lines, we've made a noteworthy upgrade for VP13 that hopefully will be largely invisible to you: we're using a much newer C++ compiler and we're using .NET4. Both of those make it much easier to diagnose crash reports (plus, they've given Vegas a modest but measurable speed boost)."
ushere wrote on 4/10/2014, 4:18 AM
on balance, if the upgrade price is as usual, or thereabouts, i think i'm also standing in line.

a. my render as problem is a real bug bear - and it's the first thing i'll check out in the trial

b. i like the idea of both the drop down box and customizable tool bar at the bottom of the tl - makes a lot of sense - i only hope it doesn't suffer the same fate as my added icons do at the moment by occasionally disappearing on me for no apparent reason

c. xavc (along with smart rendering) is appealing as both inter and archive, (would someone kindly explain the difference between xavc and xavc-s as intermediaries)

d. as for the goodies, i'm not sure they're really that tempting, especially since i have izotope and nb - but it means i'll get away with the basic version ;-)

e. as oldsmoke noted elsewhere, i would dearly like to know if there's been any movement on the gpu situation.

waiting with anticipation....

JJKizak wrote on 4/10/2014, 6:28 AM
I'm not much of a video editor but those new tools look to remind me of the "old Vegas incentives" of intuitive workflow. I'm still buzzed about the blue snaps and the pink out of sync sound tracks of the old days.
JJK
NormanPCN wrote on 4/10/2014, 9:15 AM
c. xavc (along with smart rendering) is appealing as both inter and archive, (would someone kindly explain the difference between xavc and xavc-s as intermediaries)

The XAVC spec supports Intra (I frames only) and LongGOP (I/P/B) encoding and uses MXF files. 8 to 12-bit, 4:2:0 to 4:4:4. Audio is always PCM.

Vegas has only implemented XAVC Intra 10-bit 4:2:2 at this time(VegasPro12).

XAVC-S is in a MP4 file and always uses LongGOP encoding. 8-bit and 4:2:0 chroma subsample. Audio is PCM.

XAVC Intra is the one with Smart rendering support in VP13.
XAVC-S bitrates are fairly high and give excellent quality. Around 50Mbps for 1080p30 with my GoPro mountain bike footage.

XAVC-S is marketed as the consumer format verses XAVC as the Pro market.

http://www.xavc-info.org/xavc/share/data/XAVC_SpecificationOverview_Rev2_130913.pdf
videoITguy wrote on 4/10/2014, 9:58 AM
XAVC-S is intended for most efficient camera capture. Sony is the only camera maker directly offering it. Note the WHY these formats are being created is an attempt to overcome some of the limits of recording to memory card media.
set wrote on 4/10/2014, 5:35 PM
At least xavc-s solution is better than jvc's '4 SDHC card simultaneous recording' method'
Spectralis wrote on 4/11/2014, 10:30 AM
I'm pretty underwhelmed by these new features. This is like the latest Samsung S5 release - what's the difference between it and the previous S4? A Heart monitor that doesn't even give a continuous reading so it's virtually useless for sports enthusiasts. The cloud is Sony's heart monitor.
rmack350 wrote on 4/11/2014, 12:54 PM
I can see several of these features being useful to us *IF* we were using Vegas as our main edit system. We're not.

The company owners finished a doc early this year that is just starting to hit theaters.
[Link=http://www.zeitgeistfilms.com/galapagosaffair/]

Every time they took a break to review an edit they could have used the ipad app to mark notes or as a transport control. Since they were playing it off the edit station this would have allowed *everyone* to step away from the keyboard. A nice feature to have a remote transport control.

I haven't seen the feature actually work but I'd add that you might want to find a way to support multiple reviewers with Ipads or Android tablets all dropping marks during a review. That means that Vegas would need to support multiple marker sets. I'm pretty sure they haven't implemented this, but its a product suggestion I I've submitted in the past.

We could certainly use the proxy file in the cloud feature for corporate work. Over the last decade we've had more instances of shooters delivering raw video to us after the shoot rather than us being at the shoot ourselves. Most of the time there's been no hurry but once in a while there's a rush and it'd be fine to edit a low rez proxy while we wait for the original media to arrive.

In fact, this might make it possible to edit the proxy and then render remotely using the original media. There are problems with that approach but it certainly ought to be possible to do rough cuts in one place and then send the render job back to the shooting location for review, for example. Not everyone will need this but it's a cool trick.

Rob
videoITguy wrote on 4/11/2014, 1:25 PM
Like rmack350, I have not ever seen an ipad app actually used to control markers or remote keyboad - seems like a keen idea - but really have to speculate now whether VegasPro13 has actually implemented anything close to that.

While it really seems cool to have Ipad controllers - I really have to wonder about proxy edits and remote ipad notation. Seems to me that in order to support mutliple mark-up notation for group collaboration on a project - the Sony Timeline Tools by Gary James comes closest to a group collaborative tool of some depth.
Spectralis wrote on 4/11/2014, 1:53 PM
I'm trying to figure out if the iPad control is possible remotely or whether everyone has to be in the same room? If the tablet user has to be in the same room as the computer running Vegas then wouldn't it be possible to control Vegas now using a virtual keyboard on a tablet controlling Windows? Or, if not, a wireless keyboard? It seems to me that the possibility of wirelessly controlling Vegas already exists.

If the iPad app allows control remotely then why would someone in LA need to control a PC in London during a conference call about editing a project? Couldn't any of the conference callers just ask the person next to the computer to insert a marker? What if two people remotely send two different iPad commands at the same time? If I've understood this app correctly then this sounds like more trouble than it's worth. Sometimes technology gets in the way of the much more efficient human ergonomics.