I'm using event velocity to reverse a clip. Upon rendering, the clip is bad; it has this strobe-like, jittering effect. Anyone have any idea what could be causing it? Thanks.
Also, is there another way to reverse a clip; I seem to remember that there is one, but not how to do it.
Thank you, I'll try the suggestions, and will let you know how it works out.
I've been out of editing for a while; I see that there is now a Vegas 6. Is it a worthwhile upgrade for someone like me, who does only a little editing now and then? Also, is there a steep learning curve from V4 to V6?
You can see the major changes between 4 an 5 in Vol 2 #4 of my newsletters. The major changes between versions 5 and 6 are in Vol 3 #2 of my newsletters. As for a learning curve, basically everything you already know will still work exactly the same. There are some compositing differences but, otherwise, it will feel very familiar.
Are there more (and better) transitions? I personally am not a big fan of flashy transitions (except an occasional one, judiciously placed), but the client I have now wants lots and lots, the flashier the better.
Re. the problem w/reverse, I first tried simply setting UFF, but found that this reset the original clip as well, so the jerkiness simply moved to the other clip. (I was running the same clip twice, once in forward motion, once in reverse.) I then rendered the reverse clip separately with UFF set, and brought the rendered version back in; it worked fine. Thank you all.
Deep in the links that Ed (jetdv) provided earlier in this post, I gave this advice:
I then clicked on the event, and reversed the fields there (i.e., I changed from "Lower Field First" to "Upper Field First." The video rendered correctly.
Thus, in the future, you don't have to change the field order in the Render As dialog, but instead can simply change the field order for the event on which you have reversed the motion. If you have an event where the motion goes both forward and backward, you must use the supersampling "trick" or else split the event at each point at which the motion changes from forward to reverse.
John, I had seen that comment. I actually was trying and did change to UFF by clicking the event. However, I still had to render the clip first, b/c, as I wrote, simply clicking it caused the "twin" clip to change as well, which simply transferred the flickering problem to the "twin."