Comments

Grazie wrote on 12/19/2005, 6:13 AM
Right Click on event, Reverse is in the Pop up menu. G
berenberen wrote on 12/19/2005, 6:20 AM
It doesn't appear in my right-click menu. I should mention, I am using Vegas 4.0. Is this perhaps a feature of later versions?
Grazie wrote on 12/19/2005, 6:42 AM
Thanks Edward .. yup after Vegas4 . . I didn't know what you had . .apologies - G
berenberen wrote on 12/19/2005, 7:05 AM
Thank you, I'll try the suggestions, and will let you know how it works out.

I've been out of editing for a while; I see that there is now a Vegas 6. Is it a worthwhile upgrade for someone like me, who does only a little editing now and then? Also, is there a steep learning curve from V4 to V6?
jetdv wrote on 12/19/2005, 7:45 AM
You can see the major changes between 4 an 5 in Vol 2 #4 of my newsletters. The major changes between versions 5 and 6 are in Vol 3 #2 of my newsletters. As for a learning curve, basically everything you already know will still work exactly the same. There are some compositing differences but, otherwise, it will feel very familiar.

Is it worth it? I think so.
berenberen wrote on 12/19/2005, 9:29 AM
Are there more (and better) transitions? I personally am not a big fan of flashy transitions (except an occasional one, judiciously placed), but the client I have now wants lots and lots, the flashier the better.
jetdv wrote on 12/19/2005, 10:11 AM
I don't remember if the 3D transitions were added in 4 or 5. There are some free transitions available:

http://www.endor.demon.co.uk/
http://mikecrash.wz.cz/vegas/vegas.htm
http://www.debugmode.com/wax/ (much more than just transitions)

And you might also want to look at this package:
http://www.adorage.de
berenberen wrote on 12/20/2005, 5:35 AM
Re. the problem w/reverse, I first tried simply setting UFF, but found that this reset the original clip as well, so the jerkiness simply moved to the other clip. (I was running the same clip twice, once in forward motion, once in reverse.) I then rendered the reverse clip separately with UFF set, and brought the rendered version back in; it worked fine. Thank you all.
johnmeyer wrote on 12/20/2005, 8:36 AM
Deep in the links that Ed (jetdv) provided earlier in this post, I gave this advice:

I then clicked on the event, and reversed the fields there (i.e., I changed from "Lower Field First" to "Upper Field First." The video rendered correctly.

Thus, in the future, you don't have to change the field order in the Render As dialog, but instead can simply change the field order for the event on which you have reversed the motion. If you have an event where the motion goes both forward and backward, you must use the supersampling "trick" or else split the event at each point at which the motion changes from forward to reverse.

I believe this bug is fixed in Vegas 6.
berenberen wrote on 12/20/2005, 8:45 AM
John, I had seen that comment. I actually was trying and did change to UFF by clicking the event. However, I still had to render the clip first, b/c, as I wrote, simply clicking it caused the "twin" clip to change as well, which simply transferred the flickering problem to the "twin."