I recently purchased a new PC that has dual 2.8Ghz Xeon processors (800Mhz FSB). I tried using the Magic Bullet HD plugin and noticed a CPU utilization drop to about 30-50%; this was noted in other posts in this forum.
I dug a little deeper and I believe the following to be true:
1. When playing your project in the realtime preview, Vegas only uses one thread. This essentially negates the benefit of having two processors, because one CPU is idle.
2. When rendering to a file, however, Vegas uses the number of threads the user defined in the Video preferences page.
3. While using the Magic Bullet plugin and rendering a file, it appears that atleast one of the rendering threads is waiting for one of the other rendering threads to complete its work (processing the video thru the Magic Bullet plugin), and because of this, Vegas is not using the full processing bandwidth of my dual-CPU system.
My question is, can I configure Vegas in a way that better orchestrates it rendering threads, for both realtime preview and rendering to a file?
I dug a little deeper and I believe the following to be true:
1. When playing your project in the realtime preview, Vegas only uses one thread. This essentially negates the benefit of having two processors, because one CPU is idle.
2. When rendering to a file, however, Vegas uses the number of threads the user defined in the Video preferences page.
3. While using the Magic Bullet plugin and rendering a file, it appears that atleast one of the rendering threads is waiting for one of the other rendering threads to complete its work (processing the video thru the Magic Bullet plugin), and because of this, Vegas is not using the full processing bandwidth of my dual-CPU system.
My question is, can I configure Vegas in a way that better orchestrates it rendering threads, for both realtime preview and rendering to a file?