Before you go to the link of the page I created for this Q, on that page are:
1. An 11 second .wmv file showing a PI-3 star effect I created -- tossed on an adhoc still-pan background (so it looks more cinematic :)
--- I tried to encode a player into the page but was driving myself nuts.
It's only a 1.7 Mb clip, so no big deal to save it locally.
2. Three full size screenshots from Vegas 6 of the 3 and only Pan/Crop keyframes of said effect (a .png sequence, BTW).
--- As you view the clip, you you'll see that the second keframe is where the subtle "direction change" happens. It's too jerky or angular. At this point, all are Linear, 0.000 Smoothness.
--- I've highlighted each keyframe in each image: 1st and 3rd are green, the 2nd "problem" one is red -- the one needing a more graceful shift in direction.
--- I've also pasted in frame shots of each keyframe within each respective Vegas window shown.
_________________________
This is obviously a very simple file but will help me apply improvements to others -- particularly in cases where I have to closely follow an object or person at the right speed so it looks seamless:
--- I.e. if a hand is holding a glowing star such as shown, and the hand and/or person moves in the scene.
(Note: For those of you who use Particleillusion, yes, I know I can do this kind of thing in PI with Beziers.. But certain emitters are harder to deal with and so doing this kind of tracking is better for these when done in Vegas).
Thanks for your input.
______________________
Star Effect Keyframe Q Page
1. An 11 second .wmv file showing a PI-3 star effect I created -- tossed on an adhoc still-pan background (so it looks more cinematic :)
--- I tried to encode a player into the page but was driving myself nuts.
It's only a 1.7 Mb clip, so no big deal to save it locally.
2. Three full size screenshots from Vegas 6 of the 3 and only Pan/Crop keyframes of said effect (a .png sequence, BTW).
--- As you view the clip, you you'll see that the second keframe is where the subtle "direction change" happens. It's too jerky or angular. At this point, all are Linear, 0.000 Smoothness.
--- I've highlighted each keyframe in each image: 1st and 3rd are green, the 2nd "problem" one is red -- the one needing a more graceful shift in direction.
--- I've also pasted in frame shots of each keyframe within each respective Vegas window shown.
_________________________
This is obviously a very simple file but will help me apply improvements to others -- particularly in cases where I have to closely follow an object or person at the right speed so it looks seamless:
--- I.e. if a hand is holding a glowing star such as shown, and the hand and/or person moves in the scene.
(Note: For those of you who use Particleillusion, yes, I know I can do this kind of thing in PI with Beziers.. But certain emitters are harder to deal with and so doing this kind of tracking is better for these when done in Vegas).
Thanks for your input.
______________________
Star Effect Keyframe Q Page