Quad Core Utilisation

geordie99 wrote on 11/8/2008, 1:01 AM
Hi All,

I'm in the process of buy a new PC for capturing, i was looking to buy a 64bit quad core machine, to run Vegas Pro 64bit for the extra memory, but ive been told that it's a waste of time as Vegas doesn't use the full 4 cores just the one.

Can anyone verify that this is the case or will the 64bit version use all available cores?

Thanks In advance for your help.

Comments

alltheseworlds wrote on 11/8/2008, 3:02 AM
Don't know about Vista 64, but I'm currently rendering a job on my 32bit XP quad on 8c and I'm averaging 70% across all four.
blink3times wrote on 11/8/2008, 4:02 AM
Vegas is designed to use multiple cores. In fact it's been this way for quite some time and Vegas is probably one of the first editors to do this. How much of the 4 cores get used though depends on what you're doing, how much disk read/write there is, and how complicated the project is.

Vegas even allows for adjustment of the core usage in the set up menu.
Sunshine Studios wrote on 11/8/2008, 4:07 AM
I just switched from x86 to x64 about a month ago and let me just say WOW!!!!
I have been using Vegas since version 4, and the 64 bit is the biggest performance improvment I have EVER SEEN ON ANY APPLICATION!!!! EVER!!!
My processer is finally the weak link in the chain. I only have a dual core, but it 96 to 100 percent on both cores during the whole render. I need a dual quad core now.......more than 4 gigs of ram too!

:)
tcbetka wrote on 11/8/2008, 5:39 AM
Vista 64 Home Premium here, with XP Pro 32 on another hard drive. Running version 8.1 on Vista works great, and all four cores are zipping right along. I don't know who told you Vegas doesn't use multiple cores well, because I that is simply not the case in my experience.

Go for it.

TB
Himanshu wrote on 11/8/2008, 11:19 AM
geordie99,

You said, that your new PC was "for capturing," and you asked if "the 64bit version use all available cores?" Most of the answers I see are replies about multi-core usage during rendering, not during capturing. Not sure if if capturing needs to use multi-cores, because I have never found the CPU to be a bottleneck when capturing; maybe the disk I/O but never CPU, even with a lowly-by-today's-standards P4 2.8GHz (single core) used to capture HDV on to an internal disk. Works just fine.
jrazz wrote on 11/8/2008, 12:21 PM
I was encoding last night to standard 4:3 DV (I haven't done just dv, 4:3 at that, in a couple of years). I had my task manager up watching and all 8 cores were at around 94 percent when I was encoding segments with a black & white newspaper print type effect on them and then it would go down to about 73% when just encoding without fx.

I was going from DV avi 4:3 to mpg-2 video stream 4:3.

j razz
FrigidNDEditing wrote on 11/9/2008, 1:27 PM
Hey Jeremy,

what kind of rates were you getting out of curiousity? wit that dual quad?

Dave
geordie99 wrote on 11/9/2008, 2:29 PM
Thank you all very much for your quick replies, i'll be buying a Quad Core tomorrow,.

I was either going to go for 4 x 1TB on Raid 0 or go for some 10000 or 15000 drives as we we will be capturing HDMI direct from a Xbox360 via a Blackmagic Intesity Pro, then rendering for marketing purposes im not 100% sure yet on which will be the best solution.

thanks again
Geordie99
jrazz wrote on 11/9/2008, 8:49 PM
Dave,

Are you talking about frame rates? I was watching it on the timeline in best/auto and best/full and as long as I didn't have keyframed lower thirds it played at full rate. Of course, it would vary if I had fx or opacity changes, but just straight footage was full framerate at best/full. Any specific fx you want me to try to see what type of framerate I get?

j razz
FrigidNDEditing wrote on 11/9/2008, 10:16 PM
I meant more of a render speed, were you seeing substantially faster than real time, real time, or slower than real time renders encoding to MPEG2?

Thanks

Dave