When rotating or spinning a still, what is the difference between Orientation->Angle and Rotation->Angle? In what circumstances would one choose one over the other?
I think I see one difference. Rotation is designed to be used when some value other than zero is used as an offset --- otherwise, to me, they are the same thing.
Orientation would be the orientation of the surface plane which would only go up to 360 because 361 = 001= same orientation
Whereas rotation is up to 1800 in Vegas, so I could rotate a piece of media say 4 times but maintain the orientation always facing the camera or preview window.
Imagine the earth rotating endless numbers or rotation but you on the surface are walking at the pole facing 180 degrees. No matter how many times the earth rotates if it’s say 180 you will always face this angle no matter how many rotations the earth is doing if you don’t move
So someone in a space craft will see you rotate but the angle you face will seem to change even if the orientation is constant but now you turn to face the craft at all times = orientation
So use rotate for rotate and orientation to set the angle of orientation or direction you are facing
Don’t use orientation to rotate
You also have the surface rotate option n pan and crop if you are zoomed out