Comments

xberk wrote on 7/20/2010, 9:28 AM
I think I see one difference. Rotation is designed to be used when some value other than zero is used as an offset --- otherwise, to me, they are the same thing.

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

Rory Cooper wrote on 7/20/2010, 9:46 AM
Orientation would be the orientation of the surface plane which would only go up to 360 because 361 = 001= same orientation
Whereas rotation is up to 1800 in Vegas, so I could rotate a piece of media say 4 times but maintain the orientation always facing the camera or preview window.

Imagine the earth rotating endless numbers or rotation but you on the surface are walking at the pole facing 180 degrees. No matter how many times the earth rotates if it’s say 180 you will always face this angle no matter how many rotations the earth is doing if you don’t move

So someone in a space craft will see you rotate but the angle you face will seem to change even if the orientation is constant but now you turn to face the craft at all times = orientation

So use rotate for rotate and orientation to set the angle of orientation or direction you are facing
Don’t use orientation to rotate

You also have the surface rotate option n pan and crop if you are zoomed out
Rory Cooper wrote on 7/20/2010, 10:25 AM
visual