Hey gang. This complaint (and others like it) seems to keep cropping up here and there in the forum, and I've yet to see a satisfactory answer. I'm seeing a tremendous performance drop in the 64-bit version of 9.0c, as compared to the 32-bit version. I've been doing renders of a 60-minute project with multiple tracks, layers, and so forth, to DVDA-compatible MPEG2 streams. The 32-bit version does the job in 20:18. The 64-bit version does the job in 1:24:30. That's right... FOUR TIMES longer. Same project, same render settings, same hard drives, same CPU, yadda yadda yadda. The only difference is 32-bit vs. 64-bit.
Or so I thought.
Then I checked the "number of render threads" and "RAM preview" settings. The 32-bit version was set to 4 render threads and 32 MB RAM. The 64-bit version was set to 16 render threads and 3000 MB RAM. The system hardware specs are Core i7 quad-core CPU with 6 GB RAM. So I changed the 64-bit version RAM preview settings to 32 MB, and viola, 22 minutes to render. WTF?
Why does the amount of RAM dedicated to RAM preview have such a drastic effect on rendering, particularly when not fully utilizing the amount of available system RAM? With the RAM Preview setting down at 32 MB, there were 4 GB of free RAM available during the render; but even when I had set the RAM preview to 3000 MB, there were still 2 GB of RAM free.
I guess the lesson here is to make sure your RAM preview settings are tiny before you render. Now I'm wondering what else it may impact. Preview window FPS perhaps?
Or so I thought.
Then I checked the "number of render threads" and "RAM preview" settings. The 32-bit version was set to 4 render threads and 32 MB RAM. The 64-bit version was set to 16 render threads and 3000 MB RAM. The system hardware specs are Core i7 quad-core CPU with 6 GB RAM. So I changed the 64-bit version RAM preview settings to 32 MB, and viola, 22 minutes to render. WTF?
Why does the amount of RAM dedicated to RAM preview have such a drastic effect on rendering, particularly when not fully utilizing the amount of available system RAM? With the RAM Preview setting down at 32 MB, there were 4 GB of free RAM available during the render; but even when I had set the RAM preview to 3000 MB, there were still 2 GB of RAM free.
I guess the lesson here is to make sure your RAM preview settings are tiny before you render. Now I'm wondering what else it may impact. Preview window FPS perhaps?