RAM setting still messing up composite renders.

Mindmatter wrote on 3/24/2019, 10:01 AM

Hi all,

as per suggestion on this forum I tried not setting RAM to zero while rendering. It definitely resulted in a mess, and the higher the setting, the bigger the mess.

Clip 1 - RAM at zero - no issues.

 

Clip 2 - RAM at 200 - wrong clip start ( mixes end of previous clip with new clip) and erratic composite behavior.

 

 

Clip 3 - RAM at 3000 - "very" erratic composite behaviour.

 

This has, to my knowledge, been a bug for quite some time. With V15, I even had to disable GPU in order to get fault free renders. This is not the case anymore with V16, which btw is really very stable here. But I'd really like to understand what's going on with tha RAM thing and why it's been such a consistent issue.

Last changed by Mindmatter

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Comments

eikira wrote on 3/24/2019, 11:12 AM

Hard to say whats exactly is the problem. And its not like you are the only one facing that. (Beside you just ignored Switzerland, i am super offended!). Often i could fix that by setting GPU to OFF, closing Vegas, reopening Vegas, enable the GPU again, closing Vegas again and reopening again and often i then did not encountered stupid flickering and layer mixup and picture mixups. And now i have 16GB setted up in Vegas and so far not encountered this in VP16.

Kinvermark wrote on 3/24/2019, 11:18 AM

@Mindmatter

This is good material to help the dev's debug. Would be good to file a support ticket with this info.

Mindmatter wrote on 3/24/2019, 11:19 AM

(Beside you just ignored Switzerland, i am super offended!).

hehe...it's about the EU, in case you haven't come to that conclusion yet :)

 

Last changed by Mindmatter on 3/24/2019, 11:20 AM, changed a total of 1 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

bitman wrote on 3/25/2019, 1:45 AM

My heart bleeds that this is not solved yet after so many years. I have written countless comments and even new posts on this subject trying to push Magix to solve this once and forever. One way I know off to simulate is to use temporal edits and a few new blue plugins to the mix. I have written a post on at least one way to simulate this some while back:

https://www.vegascreativesoftware.info/us/forum/dynamic-ram-preview-max-not-zero-render-issue-vp16-and-vp15-etc--113652/

I am sure there are many other ways to simulate as there must be something fundamentally wrong with Dynamic RAM and rendering in certain circumstances. Think Magix. Think again, and debug it. If you can simulate it, it is solvable, that is my motto.

Last changed by bitman on 3/25/2019, 1:54 AM, changed a total of 1 times.

APPS: VIDEO: VP 365 suite (VP 22 build 194) VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 17 HDpro XXL, Boris Continuum 2025, Davinci Resolve Studio 18, SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 10, Audacity, FOTO: Zoner studio X, DXO photolab (8), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 24H2 (since October 2024)
  • CPU: i9-13900K (upgraded my former CPU i9-12900K),
  • Air Cooler: Noctua NH-D15 G2 HBC (September 2024 upgrade from Noctua NH-D15s)
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: ASUS GeForce RTX 3090 TUF OC GAMING (24GB) 
  • Monitor: LG 38 inch ultra-wide (21x9) - Resolution: 3840x1600
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

wilvan wrote on 3/26/2019, 1:32 AM

Still working once and a while with the SONY vegas pro 13 here . GPU OFF and about 32 GB dynamic RAM dedicated ( out of 128 GB ) . Previewing is fluent as well is rendering ( no FX , certainly no newblues since they have Always been troubles in vegas ). Doing same in trial vegas pro 16 ( 361 ) makes preview stuttering like .... and can only make preview fluent when turning ON GPU and put dynamic RAM to incredible 200 MB . Increasing dynamic RAM and crashing like .... Test with simple m2t ( 1440x1080 pal ) files .See my profile for workstation(s) specifications. 

Sony  PXW-FX9 and 2 x Sony PXW-Z280  ( optimised as per Doug Jensen Master Classes and Alister Chapman advices ) Sony A7 IV
2 x HP Z840 workstations , each as follows : WIN10 pro x 64 , 2 x 10 core Xeon E5-2687W V3 at 3.5 GHz , 256 GB reg ECC RAM , HP nvidia quadro RTX A5000 ( 24GB ), 3 x samsung 970 EVO Plus 1TB M.2 2280 PCIe 3.0 x4  , 3 x SSD 1TB samsung 860 pro , 3 x 3TB WD3003FZEX.
SONY Vegas Pro 13 build 453  ( user since version 4 ) , SONY DVDarch , SONY SoundForge(s) , SONY Acid Pro(s) , SONY Cinescore ( each year buying upgrades for all of them since vegas pro 4 )
(MAGIX) Vegas pro 14 ( bought it as a kind of support but never installed it )
SONY CATALYST browse 
Adobe Photoshop  CC 2025
Adobe After Effects CC 2025 & Adobe Media Encoder CC 2025
Avid Media Composer 2024.xx ( started with the FREE Avid Media Composer First in 2019 )
Dedicated solely editing systems , fully optimized , windows 10 pro x 64 
( win10 pro operating systems , all most silly garbage and kid's stuff of microsoft entirely removed , never update win 10 unless required for editing purposes or ( maybe ) after a while when updates have proven to be reliable and no needless microsoft kid's stuff is added in the updates )

klt wrote on 3/26/2019, 2:35 AM

@Mindmatter

I remember I advised you to set it to non-zero because of performance problems. Did you also try to set the number of rendering threads to 1?

Still have the "mess" - which I called "glitch" here?

https://www.vegascreativesoftware.info/us/forum/ongoing-dynamic-ram-preview-issue--114770/#ca710271

To me it seems there's a problem about multithreaded rendering. I had glitches even with DRP=0, and those are gone if I set rendering threads to 1.

So I got the best performance with all defaults, but also glitches. Set DRP to 0 reduces glitches, but still there are, performance hit is huge. Set GPU to OFF: glitches disappear, performance hit even worse... ;)

Having GPU=ON, DRP on default 200, but rendering threads=1 gives me the best performance without glitches. If you set rendering threads to 1, have GPU=ON, DRP > 0, and still have glitches (or this mess), then my theory about the problem being in the multi-thread rendering is obviously wrong. So can you please try?

Thanks in advance.

 

 

Last changed by klt on 3/26/2019, 2:47 AM, changed a total of 1 times.

Camera: JVC GY-HM600

Desktop: AMD Ryzen 5 1600, 16GB RAM (dual channel 2400 MHz) - Videocard: Radeon R9 380 2GB

Laptop: i5 5200u, 8GB RAM (1600MHz single channel) Videocard: integrated HD5500

3POINT wrote on 3/26/2019, 12:30 PM

On my system, the only way to avoid glitches and complete crashes during rendering of composite tracks is to disable GPU, despite DRP to 0 and rendering threads to 1.

This issue is the only thing I hate about Vegas. I always thought that is due my to relative old editing PC and my Nvidea GTX 650ti graphics card. But when I read here that even newer systems with newer graphics cards suffer from this issue, I'm afraid that a planned upgrade will become a big disappointment.

eikira wrote on 3/26/2019, 2:54 PM

But when I read here that even newer systems with newer graphics cards suffer from this issue, I'm afraid that a planned upgrade will become a big disappointment.

If you mean planned upgrade in terms of new hardware, yes that will probably change nothing. But i too had not encountered that glitch in VP16 so far but was very well known from 11-14 to me. Cant remember if VP15 also produced it on my machine. But with VP16 really had nothing of this and i did more stuff with VP16 now than with the other versions before.

3POINT wrote on 3/26/2019, 3:46 PM

I encounter those glitches in my last versions of VPro 16 and VMS16. Rendering of just simple projects, it's no problem, but as soon as several compositing tracks are involved, with use of trackmotion, pancrop, pipfx, cropfx. I have to disable GPU to get a trouble free rendering.

klt wrote on 3/26/2019, 3:48 PM

I got those glitches with V16 too. To me it seems at least 2 parent tracks, each of them having at least 3 children composite can trigger the bug with a high probability.

klt wrote on 3/26/2019, 3:54 PM

DRP to 0 and rendering threads to 1.

@3POINT

You got similar glitches with rendering threads limited to 1 too?

I did not, and I was quite sure it is something with multithread AND GPU. Ooops... 🙁

3POINT wrote on 3/26/2019, 4:07 PM

DRP to 0 and rendering threads to 1.

@3POINT

You got similar glitches with rendering threads limited to 1 too?

I did not, and I was quite sure it is something with multithread AND GPU. Ooops... 🙁

Yes, today tested (with VMS16) with a few composite tracks (with stills), crashes completely after a few seconds of rendering.