Comments

Chienworks wrote on 1/11/2008, 7:14 PM
I see the same thing between Vegas and Sound Forge too.
Former user wrote on 1/12/2008, 7:00 AM
The Vegas peaks are built from the WAV audio of the video, I would assume that DVDA is basing their peaks on the converted audio, which may be the original wav but could also be an AC3 or MPEG audio file.

Dave T2
farss wrote on 1/12/2008, 7:03 AM
Vegas doesn't build waveform files for its rendered output so there are none available for DVDA to use.

Bob.
baysidebas wrote on 1/13/2008, 12:41 PM
I routinely cancel the peak building in DVDA. When I open an mpeg in DVDA I'm ready to either burn it as is, or to just add menus. Never saw the need for referring to the audio peaks. I just wish there was a switch in preferences to turn that time waster off permanently.
Shergar wrote on 1/13/2008, 12:48 PM
Am I alone in wishing we could turn peaks building off entirely? I seem to lose 20 minutes every time I start Vegas waiting for it to (re!)build peaks. Yes I know I can hit cancel - but usually it still takes an age to notice
TGS wrote on 1/13/2008, 2:18 PM
20 minutes? sheeeesh, I barely lose 2 minutes and I'm using multi-track. I'm using a middle of the road dual core.
Chienworks wrote on 1/13/2008, 4:31 PM
20 minutes sounds very excessive, unless you have hundreds of hours of audio in your project. Also, unless you've opened the same clips in a different program that recreates the .sfk files then Vegas shouldn't be rebuilding them. It should open near instantly displaying the peaks that were already built the first time.