Hi,
just wander what happens if recorded file cross 2G limit, how VV will react?
Will it stop recording? Split the file?. I can't see any settings in preferences to record files in Wave64 format, is VV for some reason stuck to wav format while recording?
Thanks
If anybody wanna correct, please do so. But doesn't the file size limit have to do with formatting, recommended in the manual is i believe NTFS, check out in help.
I read somewhere here that this limit is specyfic to Windows Wave format and HD format has nothing to do with it. In short, any wave file can not be bigger than 2 GB.
the file size limit has everything to do with the disk formatt. it has NOTHing to do with the type of file it is. the limit for FAT16 is 2gig, the limit for FAT32 is 4gig, and the NTFS has no file size limit. however, NTFS is only for win2000 and XP.
Foreverain4, most of us would assume it's very unlikely for people to be using FAT16 anymore. This would only apply to people who upgraded from Windows 3x to Windows 9x without converting their hard drives, and those would be old computers indeed and probably not capable of running recent SonicFoundry Software.
WAV files are limited to 2GB no matter what file system is used. This is why SonicFoundry came up with the W64 type which doesn't have the 2GB limit. Type 1 AVI files are also limited to 2GB.
For these reasons we point to the file type as the 2GB limitation and not FAT16.
Also, NTFS does have a size limitation of about 16 exabytes, or 18,446,744,073,709,551,616 bytes. If using 24 bit 96KHz stereo, this is big enough to store a recording about 991,066 years long! Presumably you'd either run out of disk space or a newer, larger file system will be introduced before then. ;)
>>the file size limit has everything to do with the disk formatt. it has NOTHing to do with the type of file it is. the limit for FAT16 is 2gig, the limit for FAT32 is 4gig, and the NTFS has no file size limit. however, NTFS is only for win2000 and XP.
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Not true. Wave files have a limit based upon their internal format. We developed Wave64 just to overcome this limitation. Vegas is "smart" about this and does the right things.
I can take a guess here, although it would be easy enough to test it. Vegas stores the recorded data in a temporary file while recording. It isn't saved to a regular file until the recording is finished. It seems sensible that if the data is less than 2GB then Vegas will save it as a .WAV file and if it's 2GB or more it will be saved as a .W64 file.
Let's see ... at 24bit 96KHz stereo, it should only take 1 hour, 2 minutes, 8.27 seconds to cross that point. I'll give it a try sometime today and see what happens.