Rendering hangs up with a memory leak - Vegas 18 Pro

ngjb wrote on 12/28/2020, 2:34 PM

VEGAS Version & Build

Vegas 18 Pro build 373 - Problem also occurs in previous Version 18 builds

This problem did not occur with Vegas Pro 14.

Windows Edition & Version

Windows 10 Home

Version 1909

OS Build 18363.1256

AMD FX-8120 8 Core Processor

16GB RAM

AMD Radeon R9 380 GPU 4GB VRAM

The problem also occurs on a Acer Nitro 7 Gamer Laptop (Vegas 18 Pro Build 373, Windows 10 Home, Intel Core i7-9750H Six-Core, NVIDIA GeForce GTX 1650, 16GB RAM)

Camera/App that created your footage
 

Panasonic Lumix G9

MOV (2160,30P) 422/10 Bit/LongGOP/150Mbps

MP4 (2160, 30P) 420/8 Bit/LongGOP/100 Mbps

MP4 (2160, 60P 420/8 Bit/LongGOP/150 Mbps

Your Delivery Destination

YouTube

Exact symptoms of your problem

This problem is fairly easy to reproduce on both my AMD based desktop and Intel based laptop. A video is attached to illustrate the problem. As shown in the video, four clips are placed on the timeline and some minor color correction is applied (the color correction does not cause the problem) and the video is rendered without any issues using MAGIX AAC/AVC MP4 and AMD VCE. In the video, I started the task monitor to illustrate that the memory utilization is stable throughout the rendering and CPU utilization is between 50-68% during the rendering. I then added four simple titles using Vegas Titles & Text. I then rendered the video using the same settings as before. You can observe in the attached video that when title overlays are used, the memory utilization increases when titles are being rendered and continues to increase until the rendering hangs up. The CPU utilization drops also when the rendering hangs. If I only used one or two titles, the rendering will complete. If I used 1080P MP4 media, the rendering will complete without issues. If I used a solid color as the background media to the titles, the rendering will complete without issues. Using Vegas Titles & Text on any 4K media (10 bit, 8 bit, 30P or 60P) causes rendering to hang. It also occurs on my Intel based laptop with an NVDIA GPU but it fails during the first title overlay with the same symptoms. I can get it to fail without using GPU rendering. This is a definitely a bug in Vegas Pro 18. I did not have this issue with Vegas 14 Pro. The video should provide enough information for Magix software personnel to investigate.

Update: I repeated this test using 4K30P media from a Yi 4K action camera and was able to render with titles without any issues. So the problem appears to be limited to media generated from Panasonic Lumix G9, G7, and GH5 cameras in the formats mentioned above. If I render (with titles) the Panasonic 4K media mentioned above as a 1080/30P output, it works without any issues. It consistently fails at 2160P output. The symptoms are always the same with memory increasing as it renders with each title and then when rendering hangs up, the CPU load drops below 5% which is a good indications that the Vegas task is in a deadlock state.

 

 

 

Last changed by ngjb

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

Comments

fr0sty wrote on 12/28/2020, 3:10 PM

VEGAS 18 min requirements state that, for 4K projects, you are recommended to have 32GB of RAM, so that's one possible cause. Your desktop hardware is especially dated for 4K, especially the GPU.

That said, the memory should be clearing itself out after the render. I'll see if I can recreate this on my end.

Last changed by fr0sty on 12/28/2020, 3:12 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

j-v wrote on 12/28/2020, 3:48 PM

@ngjb
Thanks for all the information,
From your description I thought it might be a memory leak with your hardware because it don't refreshes itself at you. Due to placement of the page file???

It is no bug in the program because with me 4K rendering with fx's and 4 T&T 's goes with very steady memory use. Look at the video I made of it. It speaks for itself and mind the use of memory , all on my laptop from signature:

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

ngjb wrote on 12/28/2020, 3:55 PM

VEGAS 18 min requirements state that, for 4K projects, you are recommended to have 32GB of RAM, so that's one possible cause. Your desktop hardware is especially dated for 4K, especially the GPU.

That said, the memory should be clearing itself out after the render. I'll see if I can recreate this on my end.

My laptop hardware is just over a year old and has the same issue but it occurs much faster. I will eventually upgrade my desktop, but it won't solve this problem. The sample project I created really doesn't need that much memory. I can can reproduce the problem with just one clip and multiple titles over that clip. If I take the titles away, the rendering completes with no issues whatsoever.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

ngjb wrote on 12/28/2020, 4:23 PM

@ngjb
Thanks for all the information,
From your description I thought it might be a memory leak with your hardware because it don't refreshes itself at you. Due to placement of the page file???

It is no bug in the program because with me 4K rendering with fx's and 4 T&T 's goes with very steady memory use. Look at the video I made of it. It speaks for itself and mind the use of memory , all on my laptop from signature:

Thanks for helping out. The page file (pagefile.sys) is on my C: drive (SSD) on both computers. The one big difference is the media your are using. If it's from a Gopro, it does not record at the same bit rates as the Panasonic cameras. Also your frame rates are not the same as mine. I'm using NTSC standards. That could be part of the problem. As shown in my video, when I render without the titles, the memory usage is stable. When I add the titles in, the memory leak occurs.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

j-v wrote on 12/28/2020, 4:44 PM

If it's from a Gopro, it does not record at the same bit rates as the Panasonic cameras.

It is not, it are AVC files of my DJI pocket, with the MediaInfo

Bitrate is 100MB/s, that's pretty high, but if you provide on a cloudservice, so we are able to download it, one of your sourcefiles and your .veg that won't render, we can test it on our installations.

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

ngjb wrote on 12/28/2020, 5:20 PM

If it's from a Gopro, it does not record at the same bit rates as the Panasonic cameras.

It is not, it are AVC files of my DJI pocket, with the MediaInfo

Bitrate is 100MB/s, that's pretty high, but if you provide on a cloudservice, so we are able to download it, one of your sourcefiles and your .veg that won't render, we can test it on our installations.

I tried the same test using 4K30 MP4 files recorded at 100 Mbps with a Yi 4K action camera and had no issues rendering with titles. The files are much smaller than those generated by my Panasonic camera. Even though it records at 100 Mbps it uses a different codec for compression. I'll update my problem description to mention that the issue is limited to media from Panasonic Lumix cameras.

Last changed by ngjb on 12/28/2020, 5:25 PM, changed a total of 1 times.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

RogerS wrote on 12/28/2020, 8:14 PM

I don't have any G9 files (have some G85 but not sure if that's the same, it doesn't do 10 bit)- if you could make such a file and project available that shows the memory leak I'm happy to test it.

In the past when we did that and demonstrated problems the developers were able to use that info to troubleshoot.

ngjb wrote on 12/28/2020, 11:08 PM

I don't have any G9 files (have some G85 but not sure if that's the same, it doesn't do 10 bit)- if you could make such a file and project available that shows the memory leak I'm happy to test it.

In the past when we did that and demonstrated problems the developers were able to use that info to troubleshoot.

Here is a link to the archive containing a single clip recorded with my Lumix G9 (4K30 10 bit 422 at 150Mbps) and the Vegas 18 project file that does some minor color correction and places four titles over the clip. It hangs up consistently on both my computers (AMD and Intel) with the same version of Vegas 18. The memory utilization rises as it renders the titles. If I remove the titles, the rendering completes and the memory utilization is stable. If I render the same 4K media as a 1080 30P video, it completes with no issues and the memory utilization is stable. Let me know if you get similar results. Thanks...

https://drive.google.com/file/d/1OFSINLvPOCWTm51g8cr1mvzCDTa7Epn1/view?usp=sharing

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

ngjb wrote on 12/28/2020, 11:09 PM

If it's from a Gopro, it does not record at the same bit rates as the Panasonic cameras.

It is not, it are AVC files of my DJI pocket, with the MediaInfo

Bitrate is 100MB/s, that's pretty high, but if you provide on a cloudservice, so we are able to download it, one of your sourcefiles and your .veg that won't render, we can test it on our installations.

Here is a link to the archive containing a single clip recorded with my Lumix G9 (4K30 10 bit 422 at 150Mbps) and the Vegas 18 project file that does some minor color correction and places four titles over the clip. It hangs up consistently on both my computers (AMD and Intel) with the same version of Vegas 18. The memory utilization rises as it renders the titles. If I remove the titles, the rendering completes and the memory utilization is stable. If I render the same 4K media as a 1080 30P video, it completes with no issues and the memory utilization is stable. Let me know if you get similar results. Thanks...

https://drive.google.com/file/d/1OFSINLvPOCWTm51g8cr1mvzCDTa7Epn1/view?usp=sharing

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

RogerS wrote on 12/29/2020, 12:45 AM

FYI Here is the MediaInfo for this file. I'm doing the test now.

Format                         : MPEG-4
Format profile                 : QuickTime
Codec ID                       : qt   2011.07 (qt  /pana)
File size                      : 642 MiB
Duration                       : 35 s 35 ms
Overall bit rate mode          : Variable
Overall bit rate               : 154 Mb/s
Encoded date                   : UTC 2020-08-27 07:49:31
Tagged date                    : UTC 2020-08-27 07:49:31

Video
ID                             : 1
Format                         : AVC
Format/Info                    : Advanced Video Codec
Format profile                 : High 4:2:2@L5.1
Format settings                : CABAC / 1 Ref Frames
Format settings, CABAC         : Yes
Format settings, Reference fra : 1 frame
Format settings, GOP           : M=1, N=15
Codec ID                       : avc1
Codec ID/Info                  : Advanced Video Coding
Duration                       : 35 s 35 ms
Bit rate mode                  : Variable
Bit rate                       : 150 Mb/s
Maximum bit rate               : 180 Mb/s
Width                          : 3 840 pixels
Height                         : 2 160 pixels
Display aspect ratio           : 16:9
Frame rate mode                : Constant
Frame rate                     : 29.970 (30000/1001) FPS
Standard                       : Component
Color space                    : YUV
Chroma subsampling             : 4:2:2
Bit depth                      : 10 bits
Scan type                      : Progressive
Bits/(Pixel*Frame)             : 0.602
Stream size                    : 625 MiB (97%)
Encoded date                   : UTC 2020-08-27 07:49:31
Tagged date                    : UTC 2020-08-27 07:49:31
Color range                    : Limited
Color primaries                : BT.709
Transfer characteristics       : BT.709
Matrix coefficients            : BT.709
Codec configuration box        : avcC

Audio
ID                             : 2
Format                         : PCM
Format settings                : Big / Signed
Codec ID                       : twos
Duration                       : 35 s 35 ms
Bit rate mode                  : Constant
Bit rate                       : 1 536 kb/s
Channel(s)                     : 2 channels
Channel layout                 : L R
Sampling rate                  : 48.0 kHz
Bit depth                      : 16 bits
Stream size                    : 6.42 MiB (1%)
Encoded date                   : UTC 2020-08-27 07:49:31
Tagged date                    : UTC 2020-08-27 07:49:31

RogerS wrote on 12/29/2020, 12:57 AM

I can confirm this. Ram usage continually increases and then Vegas stops rendering with an error. It appears to be a like as when I closed my browser (freeing up ram) and tried to do the render again it gave the memory error just after starting.



My system is in my signature (Intel i7700, 32GB ram)

ngjb wrote on 12/29/2020, 1:30 AM

I can confirm this. Ram usage continually increases and then Vegas stops rendering with an error. It appears to be a like as when I closed my browser (freeing up ram) and tried to do the render again it gave the memory error just after starting.



My system is in my signature (Intel i7700, 32GB ram)

Thanks for all your effort in confirming this problem. That makes three different systems (two of mine) that can reproduce this problem. I believe Magix has enough information including the media and steps required to reproduce the problem. If I had the source code and project files for Vegas 18 Pro, I could probably debug it pretty quickly. I'm willing to bet that the cause of this memory leak is the root of many rendering issues that other people are reporting.

Last changed by ngjb on 12/29/2020, 1:41 AM, changed a total of 1 times.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

RogerS wrote on 12/29/2020, 1:52 AM

@ngjb I think the engineers are away for winter holidays now but hopefully we can get their attention to this in the new year.

I wonder if it's a text plus 10-bit footage in 32-bit video mode issue? In 8-bit I'd think it would have been found by now given how many of us do text captions and 4K footage.

Last changed by RogerS on 12/29/2020, 4:20 AM, changed a total of 1 times.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit https://pcpartpicker.com/b/rZ9NnQ

ASUS Zenbook Pro 14 Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.239

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

fr0sty wrote on 12/29/2020, 2:12 AM

I'm pretty sure it isn't, as I edit almost exclusively 10 bit footage, some that ends up in HDR, so I imagine I would have come across that by now, but I'm going to do tests tomorrow to find out.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

ngjb wrote on 12/29/2020, 2:14 AM

@ngjb I think the engineers are away for winter holidays now but hopefully we can get their attention to this in the new year.

I wonder if it's a text plus 10-bit footage in 32-bit mode issue? In 8-bit I'd think it would have been found by now given how many of us do text captions and 4K footage.

"Away for the winter holidays"? Where would they go? To the supermarket and back?

It will also fail with 8 bit color footage recorded with Panasonic Lumix cameras such as the G7, G9, and GH5. I have a Lumix G7 also. The problem was not present in version 14. For whatever reason, 4K footage from my Yi 4K action camera does not cause this problem.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

j-v wrote on 12/29/2020, 4:19 AM

No problem playing in full preview, rendering and playing the rendered file with the veg plus file from @ngjb on my laptop from signature with VPro 18, all important settings and options at default, look

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

ngjb wrote on 12/29/2020, 9:51 AM

No problem playing in full preview, rendering and playing the rendered file with the veg plus file from @ngjb on my laptop from signature with VPro 18, all important settings and options at default, look

Thanks for looking into this. One difference I do notice you memory utilization is already high when you started the rendering (you may have had other applications running plus mine) and it did increase as each title was rendered. But it was not enough to crash during rendering. Also it doesn't look like your GPU was not used during the rendering given the CPU load. Is your GPU disabled in your preferences?

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

j-v wrote on 12/29/2020, 10:25 AM

Thanks for looking into this. One difference I do notice you memory utilization is already high when you started the rendering (you may have had other applications running plus mine) and it did increase as each title was rendered. But it was not enough to crash during rendering. Also it doesn't look like your GPU was not used during the rendering given the CPU load. Is your GPU disabled in your preferences?

What did you think of memory use for making that screenvideo with a third party program at the same time as your project that I didnot render with NVENC but with QSV ( of the Intel)
Rendering with Nvenc should have given other figures at those shown tasks.
Look here rendering your project to the same rendertemplate, but now with the help of the Nvidia GPU

And this is 3 times your project with a total of 12 titles rendered again with that template with QSV

Last changed by j-v on 12/29/2020, 10:50 AM, changed a total of 2 times.

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

ngjb wrote on 12/29/2020, 11:49 AM

Thanks for looking into this. One difference I do notice you memory utilization is already high when you started the rendering (you may have had other applications running plus mine) and it did increase as each title was rendered. But it was not enough to crash during rendering. Also it doesn't look like your GPU was not used during the rendering given the CPU load. Is your GPU disabled in your preferences?

What did you think of memory use for making that screenvideo with a third party program at the same time as your project that I didnot render with NVENC but with QSV ( of the Intel)
Rendering with Nvenc should have given other figures at those shown tasks.
Look here rendering your project to the same rendertemplate, but now with the help of the Nvidia GPU

And this is 3 times your project with a total of 12 titles rendered again with that template with QSV

Thanks again. Could you please send me a screen shot of you general, video, deprecated features preferences. Attached are mine from my Intel Laptop with NVIDIA graphics. I want to see what differences there are between my Vegas settings and yours.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

j-v wrote on 12/29/2020, 12:12 PM

Of course, with pleasure, here are the wanted and the most important ones

and here the driverversions for both used GPU's

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

ngjb wrote on 12/29/2020, 1:48 PM

Of course, with pleasure, here are the wanted and the most important ones

and here the driverversions for both used GPU's

Thanks... On my AMD desktop system, in the Deprecated Features option, I checked "Enable Protype Titler" and "Enable Legacy Text". I then created four titles with the Protype Titler and rendered the video. As you can see from the attached video there is no memory leak. The memory utilization remains constant. The GPU loading is High (about 99%) during rendering and the CPU load is around 50% on average. The render completes without any issues. I still have the same rendering hang-up issue when using the new Titles & Text. I will test the new settings on my Intel Laptop. I can pretty much replicate all your settings on my laptop.

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

ngjb wrote on 12/29/2020, 2:15 PM

I can confirm this. Ram usage continually increases and then Vegas stops rendering with an error. It appears to be a like as when I closed my browser (freeing up ram) and tried to do the render again it gave the memory error just after starting.



My system is in my signature (Intel i7700, 32GB ram)

Thanks for all your effort in confirming this problem. That makes three different systems (two of mine) that can reproduce this problem. I believe Magix has enough information including the media and steps required to reproduce the problem. If I had the source code and project files for Vegas 18 Pro, I could probably debug it pretty quickly. I'm willing to bet that the cause of this memory leak is the root of many rendering issues that other people are reporting.

You may want to confirm also that if you enable the legacy Pro Type Titler and Legacy Text, and then create four titles (with Pro Type Titler) over the media I provided instead of using the new Titles & Text feature, and then render the video using the same settings that there is no memory leak and that the render completes without issues. This will confirm that the problem is isolated to the new Titles & Text function

Desktop system:


OMEN 30L GT13-1094
Operating system: Windows 10 Home
Processor: AMD Ryzen™ 7 5800X Processor
Memory: HyperX® 32GB DDR4-3200 XMP RGB SDRAM memory(97) (4x8 GB)
Internal Storage: 1 TB PCIe® NVMe™ M.2 SSD (Application storage, Windows OS)

1 TB NVMe M.2 SSD (working drive)
500GB SDD (working drive)
4 TB HDD (Media Storage)
Graphics: EVGA NVIDIA® GeForce RTX™ 3060 XC graphics card with 12 GB GDDR6 dedicated memory
Display:
Samsung U28E590, Displayport,
UHD Monitor 3820x 2160


Laptop:


Acer Nitro 5 Gamer Laptop
Windows 10 (64 Bit)
System Memory 32 GB
500 GB SSD

500 GB SSD (working drive)
1TB HDD

FHD Display
CPU Intel I-5 9300H
Graphics NVIDA GTX 1050

j-v wrote on 12/29/2020, 2:29 PM

Glad that the old Protype Titler works with you but a pity that T&T does not work, but it works well with me. So it is a maybe a bug with you but not in the program as I proved more than 1 time.

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

RogerS wrote on 12/29/2020, 11:08 PM

@ngjb Thanks for the Pro Type idea. I replicated your titles exactly using it and was able to complete a render (UHD NVENC). Vegas memory use stayed around 3.1GB and overall system memory use was stable.

I then attempted two renders with the original project again. The first with CPU only (Mainconcept) seemed okay- Vegas climbed to about 4.1GB usage and overall ram increased but slowly. However it ran out of memory before completion.



Then I tried it with NVENC. Vegas also climbed up to around 4.1GB ram usage except system ram usage continually increased quite rapidly until I got the out of memory error. When I closed Vegas total ram usage dropped way more than just the 4GB Vegas said it was using.



I've also gotten out of memory rendering the Red Car benchmark in 4K render mode.