I'm having major issues in rendering long multi-cam shoots because when Vegas renders, it doesn't ignore any media that may be underneath the clip that it's currently rendering (even though those clips should be ignored). For example, right now I'm trying to render a four camera shoot. Cam 1 on the top track, then Cam 2 underneath it, and so on. Vegas renders extremely slow when rendering clips from Camera 1 just because there are multiple cams/tracks underneath it. For some reason, Vegas doesn't ignore all media underneath the clip it's rendering and it's causing extreme slow downs in the render and then eventually crashes.
I know this was the case for a very long time but it's become much worse for me since shooting in 4K. I'm using the latest version of Vegas 22. The only way I can get long projects to render is if I trim every clip and put them all on the same track (or keep them on different tracks but making sure they don't overlap).
Another way to explain this issue is if I have four tracks on a timeline (with clips on each track) and track 1 is at 100 % opacity, my render will take much, much longer than if there were no clips underneath it.
Is there a way around this or some check box I'm missing to save me from having to trim every clip?