Rendering Statistics Display Rolls Over At 24 Hours; Ignores Day

Kauffy wrote on 4/21/2022, 12:20 PM

Vegas 19:

This is just a little-ish issue, but I have a lot of renders that can run beyond 24 hours. What I've noticed is that the render stats display doesn't actually contain a "days" position, nor do the hours count above 24, so a render that takes 1 day, 2 hours, 35 minutes only shows as 2 hours, 35 minutes.

This may sound trivial, but when doing troubleshooting/optimizing, being able to screenshot those values accurately is a help, as it would be for long-unattended renders.

"Simple" solution: don't have the render time roll over at 24 hours, but instead keep counting, and give it a 3rd digit position. I don't see a need for a literal days column; the expanded hours column would be more useful.

Comments

RogerS wrote on 4/21/2022, 1:37 PM

Good idea. Post it here?

https://www.vegascreativesoftware.info/us/forum/vegas-pro-feature-requests--134374/?page=15

3d87c4 wrote on 4/24/2022, 9:49 PM

I noticed this a while back and was quite nervous 'til I saw it continue rendering past midnight. I knew it would take longer than shown, but wasn't sure how Vegas would handle the situation.

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

Former user wrote on 4/25/2022, 5:54 AM

@Kauffy I'm curious about you pc specs (CPU, GPU & RAM) & what are you rendering that takes more than 24hrs?

Kauffy wrote on 4/26/2022, 8:56 PM

4790k at 4.7Ghz, 1080Ti + 960, 32 GB RAM.

In this case, it happened to be about 3 hours of SD-scale video, but with the primary drag being Neat Video's Denoiser.

This was what also inspired my post about a "rendering profiler"-- tell me what things are adding how much time to my frames.

3d87c4 wrote on 4/26/2022, 9:26 PM

@Kauffy I'm curious about you pc specs (CPU, GPU & RAM) & what are you rendering that takes more than 24hrs?

In my case I was rendering 4K 3D 360 VR video using a non-gpu codec. The render was expected to go for 7 to 9 hours, I forget, putting it onto the next day. This affected the predicted render time or predicted render complete time---again I forget the details---but the numbers were consistent with what was originally displayed and nothing catastrophic happened at midnight so I let it run.

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

Kauffy wrote on 4/26/2022, 9:48 PM

Oh, midnight isn't a problem at all-- Vegas doesn't care what time it is, and if Vegas turned into a pumpkin at midnight, I'd never have gotten anything accomplished with it. The thing I'm talking about is purely presentational, and isn't so much about predicted render time as recorded render time. The predicted render time has never been accurate for me.