Comments

jetdv wrote on 3/8/2024, 5:07 PM

Without knowing anything about your project, there's too many variables to be able to answer your question.

Former user wrote on 3/8/2024, 5:16 PM

From reading here, at it's heart, internally it's a 20yo editor, and think about what CPU's existed back then, it may not be able to effectively access all the cores and modern instructions of new CPU's, all it's modern features are built upon and around the ancient internals. Having said that I noticed with VP21 it uses half the GPU power of VP17, which should mean's it's faster for some, and HEVC playback is faster for some files.

But given all that if you're talking like for like, hardware decoding and encoding, same resolution and frame rate, same effects it could come down to the more modern render engines of other NLE's. Something like rush that's not a pro editor may have cheats such as rendering caches it creates to help playback, rather then processing again on export, and may do something unusual such as what Capcut does - the moment you hit export button on timeline Capcut starts rendering your video even though you haven't chosen the codec or various settings related to the encoding. It guesses in most cases you will use the default template for your project, this leads to apparent instant encoding, but it's not really, it just seems like that.

If Adobe rush isn't pulling tricks like that, then it's just the more efficient modern render engine.

Kimberly-Durecki wrote on 3/8/2024, 5:25 PM

If that is the case, why isn't Vegas doing this? This is apple to apples with rendering, one 45 second ( adobe rush) one 5 minutes ( vegas pro20) It is a no brainer which one anyone would use. Makes me flustered that a program I have been using for 10 years still cant keep up others.

Former user wrote on 3/8/2024, 5:27 PM

They are apparently FINALLY modernizing the render engine so it will compete with other NLE's speed wise. No idea when it will be complete. I"m hoping release of VP22

Kimberly-Durecki wrote on 3/8/2024, 5:37 PM

Honestly, I have about had it with Vegas. I started using the program 10 years ago and have updated to every version, probably at least $2000G in upgrades over the years and they still cant get it right. Adobe Premier Rush came WITH my Photoshop and Lightroom for under $11 a month lol

Adis-a wrote on 3/8/2024, 5:42 PM

Comparing NLE to a free widget isn't exactly "apples to apples".

What else, besides rendering, can Rush do - can it do surround? DCDMs?

Kimberly-Durecki wrote on 3/8/2024, 6:10 PM

It is not a widget it it the complete program that came with Photoshop and Lightroom. I love it for speed ramps, it is 100x better then Vegas for this. It is a complete editing software with transitions, titles, color correction etc. Honestly I love it, makes my editing so much faster. It is a mobile and desktop video editing app for creativity on the go. Wherever you are, from your phone to your computer, you can shoot, edit, and share high-quality videos. Fun, intuitive, and fast.

RogerS wrote on 3/8/2024, 6:17 PM

Use what works for you.

I find VEGAS with GPU encoding more than fast enough for rendering what I do.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

Kimberly-Durecki wrote on 3/8/2024, 6:59 PM

I use GPU encoding also Roger, but like I said 45 seconds compared to 5+minutes is a big fail for me.

 

mark-y wrote on 3/8/2024, 7:48 PM

Rush has only a few % of the editing capabilities of a full featured editor like Vegas, and very limited output format support, aimed entirely at social media streaming. If it fits your editing needs, by all means embrace it.

Yes, it renders faster than Vegas on my machine, but nowhere near the 6.7x factor you reported further up, actually about 1.4x.

RogerS wrote on 3/9/2024, 1:53 AM

I use GPU encoding also Roger, but like I said 45 seconds compared to 5+minutes is a big fail for me.

 

Try the projects in my signature and see if your times are comparable to those with similar hardware. If not there may be settings we can improve.

Normally I render 1:1 or faster in VEGAS, so closer to 1 min than 5.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

Kimberly-Durecki wrote on 3/9/2024, 11:44 AM

Hello, The sample project rendered at 6:28 with bitrate at 48,000,000 bps / 24,000,000

Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz   3.60 GHz 64 gig Ram Windows 10 64 bit

NVIDIA GeForce GTX 1060 3Gb Display Driver

 

Thank you,

Kim

Robert Johnston wrote on 3/9/2024, 2:15 PM

How do I use Neat Video and Mercalli Stabilizer in Adobe Rush? Besides, Adobe Rush has a serious problem. It won't even navigate to the folders I have my videos saved in. On top of that, Adobe has discontinued the "sync to cloud" feature.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro

Kimberly-Durecki wrote on 3/9/2024, 2:46 PM

I do not know how you use those programs in Adobe Rush. I am new to Adobe and it works great for me. I usually upload my already finished video from Vegas to Rush and then do all my speed ramps and more cuts to finish it.

Dexcon wrote on 3/9/2024, 4:24 PM

@Robert Johnston  ... your question re Neat Video and Mercalli is unrelated to the OP's issue re Vegas Pro rendering time, so it would have been better to have started your own post about Neat and Mercalli. In any event, how to use 3rd party plugins in an NLE other than Vegas Pro is a question that would need to be posted on that other NLE's forum.

In short, both Neat and Mercalli release products for use in specific NLEs, so you would need to look at those companies product webpages and see if they offer a version for Adobe Rush and you may possibly have to purchase another version of Neat or Mercalli in order to get functionality in an NLE other than Vegas Pro if your current versions are specifically designed for Vegas Pro.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 16, 17, 18, 19, 20 & 21, HitFilm Pro 2021.3, DaVinci Resolve Studio 18.5, BCC 2023.5, Mocha Pro 2023, Ignite Pro, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX10 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

fr0sty wrote on 3/9/2024, 5:52 PM

I"m hoping release of VP22

Sooner, actually... it isn't going to release all at the same time, but rather in increments, and some of those increments are much closer than you might think.

fr0sty wrote on 3/9/2024, 6:09 PM

Since Derek is being more specific than I thought I could be, I'll quote him:

We had hoped to release it much earlier than this, but the video engine work is taking longer to stabilize than we had planned. The update is coming and it should be a very good one.

We are wrapping up things on this update and hope to have it available in the next 4 or 5 weeks.

Keep in mind, this is just one part of the total planned work to be done on the video engine, which will likely continue well into VP22, maybe even beyond, but does bring with it stability and performance improvements.

 

Last changed by fr0sty on 3/9/2024, 6:10 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Robert Johnston wrote on 3/9/2024, 6:43 PM

@Dexcon  I respectfully and mostly totally disagree. I don't need to start a new topic as I'm not using Adobe Rush, except for last night when I came across this post and installed it to see what the speed issue was about. Anyway, it occurred to me that the more features a NLE has, the more code the programmers need to add to accommodate all the features it has as well as accommodating plugins from 3rd party vendors by tweaking code. Adding one "IF" or "Switch" statement can greatly increase the time a section of code takes to determine what to do with a frame of video. But nevertheless, when I ran Adobe Rush, it was very fast compared to Vegas. Then I tried Resolve, and that was even faster than Rush. But I still use Vegas, it's fast enough for me, and one can still process stereoscopic 3D with it.😃😃
 

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro

fr0sty wrote on 3/9/2024, 7:12 PM

VEGAS is running on a 20+ year old code base, and is only just now beginning to get fully modernized. Up until now, since Magix bought it, the focus has been on modernizing its features, but not so much its performance. Now they are getting fully under the hood and rewriting the video engine itself. As I said, this won't launch all at once, but rather in sections, and this next update will be some of the first performance improvements you can expect to see, sometime within the next month or so. Your mileage may vary, but I'm seeing very noticeable gains in the video formats I edit with. That's all I can say about it, you'll get the chance to test it yourselves soon, and when you do, keep in mind this is just the beginnings of the work being done on the video engine.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Kimberly-Durecki wrote on 3/9/2024, 7:24 PM

Glad to hear it, it should of happened YEARS ago LOL. I hope they get it before I retire lol

Former user wrote on 3/9/2024, 7:45 PM

I do not know how you use those programs in Adobe Rush. I am new to Adobe and it works great for me. I usually upload my already finished video from Vegas to Rush and then do all my speed ramps and more cuts to finish it.

Here's a speed ramp in Capcut, notice how long it takes to to process the speed ramp in optical flow, but then notice the instant encode. So what is obviously happening is that Capcut is not fully processing from the original file on encode, it's a mix of original file plus processed caches. That's what is possibly happening on Adobe Rush to make things so fast for you.

It's not that this is necessarily bad, but in pro editors it's always up to the user to choose render cache quality and to choose to render from cache(or not). Consumer based editors may not wish to burden to the user with such complexities, but you have to trust the editor is not reducing quality with it's unknown caching method.

 

fr0sty wrote on 3/9/2024, 8:36 PM

Glad to hear it, it should of happened YEARS ago LOL. I hope they get it before I retire lol

Sony left VEGAS to die for years... by the time Magix bought it, it was so far behind the competition, that they had to focus on getting its features modernized as best they could with a skeleton crew of developers. Now VEGAS has proven itself, and become a core focus of Magix, so it finally has the resources it needs to start tackling a full on rewrite of the video engine. The development team has grown significantly in the past couple years. We're just now seeing the fruits of that.

For the reasons Todd mentions above, there may be some apps that can encode slightly faster always, at the expense of quality, but speed improvements are indeed on the way.

Last changed by fr0sty on 3/9/2024, 8:38 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

RogerS wrote on 3/9/2024, 11:26 PM

Hello, The sample project rendered at 6:28 with bitrate at 48,000,000 bps / 24,000,000

Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz   3.60 GHz 64 gig Ram Windows 10 64 bit

NVIDIA GeForce GTX 1060 3Gb Display Driver

 

Thank you,

Kim

@Kimberly-Durecki That's unexpectedly slow (assuming you are using NVENC and not Mainconcept)- see the results I get with a 7th gen. i7 laptop and GTX 1050 (#62 on the VP20 results page. If you meant the older VP 16 benchmark that's even worse- my best time with the laptop is 2:40.)

I think here your biggest issue may be the 3GB of GPU ram which is below the 4GB VEGAS expects.
Beyond that keep drivers updated for both Intel and NVIDIA and have Intel QSV do the decoding in preferences/ file io.

I recommend keeping dynamic ram preview on the default amount.

Watch system temperatures during the render and make sure it's not thermally throttling. If it is, clean the fans and potentially slightly reduce clock speeds in the bios to avoid that. VEGAS uses the CPU more and GPU less than comparable apps.

Last changed by RogerS on 3/10/2024, 12:55 AM, changed a total of 1 times.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208

Try the
VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7