(Request) Add support for shaders in Vegas?

SpencerlyEverly wrote on 5/29/2024, 4:55 PM

So I wanted to use some shader code (Like i.e. limiting every color on a video to something like a flipnote made with Flipnote Studio), but I had no idea if Vegas supported shaders in the first place. I took some time to search, and it seems like shaders are not added to Vegas at all.

For those unaware, shaders (Like ones on ShaderToy) are things like effects, objects, things, and all kinds of creative stuff: All written in the OpenGL language (GLSL). Examples of shaders are things like a circle with many colors waving around, or even crazier stuff like a warp speed effect!

I've seen shaders being used in video games (Like Minecraft), but I don't think I've ever seen video editors add support for them.

It would be really cool if Magix added support for utilizing shaders on Vegas! A bunch of possibilities will be possible if that gets added, and even people who know video editing + a bit about code would be amazed at seeing what can be do with this.

Comments

mark-y wrote on 5/29/2024, 11:25 PM

Shaders lie in the temporal domain of computing, video renders are in in the spatial domain.

I suppose someone "could" write continuous metadata to the files, DolbyVision comes to mind, but then how would you decode it for frame based delivery? Hmm . . .

RogerS wrote on 5/30/2024, 12:01 AM

We do have GL transitions with the intention that these effects are transitory versus baked into every frame of the video. Is there a way to adapt these shaders into Gl transitions in VEGAS?

mark-y wrote on 5/30/2024, 8:18 PM

@SpencerlyEverly after looking at your shader demos, I wonder if particle effects is really what you're after for video. My understanding is that particle generators use sprites rather than shader technology.