results of duplicating audio track

stepfour wrote on 6/2/2002, 3:10 PM
I copied a mono audio track to a new track so I could get sound from the left and right speakers. Copied and sync'd up the new track perfectly but the project now has an echo-like sound to it. Sorta like the actors are speaking through a PA system in a large stadium. Interesting sound, but it does not fit the type of video this is. I have the slider on the original track slid all the way to the left since it is a left-only audio track anyway. The new track is slid all the way to the right. Is there anything I can do in Vegas to alter this sound to get rid of that spacial effect or is that just the trade-off in being able to have sound from both sides?

Comments

SonyDennis wrote on 6/2/2002, 4:14 PM
1) It sounds like the audio has been delayed for some reason, perhaps the event got moved, or your alignment was not as accurate as you thought? It only takes a few audio samples mis-alignment to hear phasing and echo effects. How did you duplicate the track? If you Ctrl+drag the event straight up, it will snap to the same location, maintinaing sync, or you can right-click in the track header and "duplicate track".

2) I don't think you need to do all that just to get audio from both speakers. A mono audio event already goes to left and right, and if you have a stereo file with audio in only one channel, right-click on the event and use the "Channels" sub-menu to pick which channel to use.

///d@
stepfour wrote on 6/2/2002, 6:37 PM
I thought I duplicated and placed it with precision, but I could be wrong. Anyway, after I moved it, and noticed the echo, I used the numpad 4 or 6 to nudge the sound track around but still get the echoing. I honestly think it is just an effect from having the exact same sound coming from two speakers, but I also see your point that it really sounds like the tracks are not perfectly aligned. Other than nudging the tracks and searching for perfect alignment, is there anything else I can do to try to line up those tracks? Is there a half-a-pixel nudge?

You were right on the money with your other point. On the original track there is sound coming from both sides, even though it is a left side dominated (normal for mono sound). It is so much concentrated on the left that I did not listen closely to the right speaker. I think I'm going to delete that second track. I will remember how that sounded in case I ever need to do a video that sounds like the person is in a large stadium. Thanks for your help.
SonyDennis wrote on 6/2/2002, 9:18 PM
2Road:

If you duplicate the track, everything will be aligned. If you duplicate the event (with Ctrl+drag), there is a default snap position directly aligned with the original. To align an event already copied that is out of alignment, set the cursor to the beginning of the original event; this will create a snap point for the new event, which will also put it into alignment.

NumPad 4/6 nudging will typically be a single video frame (~1471 samples), which is *plenty* to introduce phasing/flanging/echo effects. To enable more precision, turn off "Quantize to frames" in the options menu, and it will move by pixels (the amount of time per pixel is, of course, zoom dependent, so use the up/down arrows to set the zoom).

I'm curious why you think a mono file is left-channel dominant? It should be equal power from both channels. Perhaps you speakers are not set up property; check the Master meter in Vegas to see that equal power is going to both channels.

Finally, if you even want to re-create the echo effect, you can do the duplicate event trick, but there are also FX just for that purpose, such as Chorus, Delay, Flange/Wah-wah, and Reverb.

///d@
stepfour wrote on 6/2/2002, 10:54 PM
I have always thought that sound recorded mono would be predominately or completely on the left channel. I wonder why when one is plugging a mono source into a stereo receiver it is most often suggested that the mono source be plugged into the left stereo channel? Anyway, that probably has no relevance. Thanks for the additional knowlege on sound.

I never did get that second audio track to sound good with the first one. I had quantize to frames off already. I tried nudging and deleting and reinserting but no luck. The sound I am hearing is not a true reverb, which generally has a ringing sound to it, instead this sound is simply a sound that has a funny spacial effect to it. Like listening to a radio and then dialing a phone number that has hold-music that is tuned to the same station you're hearing in the other ear. It's not a reverb, but the perfect matching of the two sounds causes a spacial effect. I wish copying that track had worked because although it didn't sound right, it did create some extra volume that I needed for this project.

Maybe somebody else who likes to play with audio could try what I tried. Put a mono recoreded event on a Vegas track and then duplicate it in another track. Pan the original track fully left and other track fully right and see what you hear.
SonyDennis wrote on 6/2/2002, 11:09 PM
2Road:

The reason some stereo audio gear have you plug a mono signal into a marked jack (often the left) is because the jacks are wired such that if *only* the marked jack is used, the same signal gets routed to both channels. In software, we don't need special wiring or "left channel only" tricks to route mono to both channels, it's automatic.

If you need additional volume, there's also the track volume control and the master bus volume control. Just don't turn them up so loud that you clip (0.0 dB, red readout).

///d@
stepfour wrote on 6/3/2002, 7:56 AM
I tried the volume sliders but it does not help. I was using a Sennheiser MKE-300 on-camera directional mic' when I shot this video. The setting was outside the clubhouse at a country club. Beautiful setting, but there is a large ac unit on the roof of the building that kept coming on during my shooting. Unfortunately, the mic' picked up that sound quite well. It's such a good mic' that the voices can still be heard okay but not as well as I would like. I think what copying that track was doing for me is effectively doubling the level of sound without necessarily making the ac unit louder. I'm going to go ahead and finish the project then come back to the sound thing and play with duplicating that track. My curiosity is really going now on whether I can duplicate the track and not have the spacial effect I described earlier.