reverb tails at begining of render - WHY?

ibliss wrote on 9/2/2005, 4:14 PM
Have been working on a project this week which uses Acoustic Mirror and ReverbX (Sonic Timeworks).

On starting playback I get 'left over' reverb played before the audio on the tracks, and this happens when rendering too - a bit of 'old' reverb at the start of the track.

I would imagine this is audio buffer data being dumped, but to get a clean render I need to find a silent section of track and hit play for a couple of seconds to let the reverb die out. I can then get a clean render.

Is this a known bug? Was it fixed in V6 (I'm still on V5)?

Any solutions?


ibliss wrote on 9/2/2005, 6:08 PM
Okay, a little more investigation:

Acoustic Mirror and the stadard sony reverb don't suffer from the problem.

ReverbX and Freeverb2 both have the 'excess reverb' issue.

bummer. Anyone know how to fix this (rather than having to work around as described above)?
Geraldo wrote on 9/3/2005, 7:02 AM
Same here "Amplitube, Reverb, Delay... etc...
They all leave a tail at the beginning of the track...
farss wrote on 9/3/2005, 7:24 AM
Just a really wild guess here but I wonder if it has anything to do with the events properties being ste to 'looped'?
bgc wrote on 9/3/2005, 9:46 AM
This has been around forever. Probably a bug. I just use the silence section work around that you mention.
I've actually used it for a weird track effect occasionally :)
ibliss wrote on 9/3/2005, 6:08 PM
so still in V6 then?
PipelineAudio wrote on 9/3/2005, 7:49 PM
still in v6
JohnnyRoy wrote on 9/5/2005, 6:32 AM
Do either of those plugs have a VST version and does it happen with the VST version? I’ve noticed this with BIAS Sound Soap 2. When I use the DirectX version I get a little of the end of the recording at the beginning, but if I use the VST version the recording is clean. It may be a bug in the DirectX implementation only.

ibliss wrote on 9/5/2005, 8:14 AM
ReverbX is DX only, Freeverb does exist in VST version, but I don't have that version to test.